Statelyai Xstate Viz Versions Save

Visualizer for XState machines

v0.4.0

2 years ago

Minor Changes

  • #209 45cdb47 Thanks @farskid! - Embedded Mode!

    The visualizer/inspector can now be used in embedded mode. In this mode, some parts of the application can be configured such as control buttons, panning, zooming, etc.

    The embed preview frame lets users configure how they want the embedded visualizer to look:

    image
  • #198 784ded9 Thanks @mattpocock! - Added generated OG images to visualized machine links. You can copy these links yourself to embed an up-to-date image of your visualized machine - for instance in docs. Here's where the share button is in the viz:

    Share button on Stately Viz

  • #246 22f1724 Thanks @Andarist! - Added a hand icon to the canvas' toolbar:

    Canvas toolbar with the hand icon

    This allows you to enable the "pan mode" to drag the canvas around without holding the spacebar button down at the same time.

Patch Changes

  • #263 4a0f041 Thanks @Andarist! - Fixed an issue with right-side panels getting cut off after stretching them and shrinking back with the resize handle.
  • #240 fbb2f00 Thanks @mattpocock! - Added support for using setInterval, setTimeout, clearInterval and clearTimeout in the viz.
  • #217 92a2bba Thanks @mattpocock! - Added a button to allow users to report any issues they find, using a GitHub issue template.

    Report an issue button in the info menu

  • #238 e074059 Thanks @mattpocock! - When you press visualize, machines will now automatically 'fit to view'. This prevents various bugs around state machines appearing not to be visible, when they're actually just off screen.
  • #214 b9020a6 Thanks @davidkpiano! - Multiple actors are now correctly visualized in the actors panel. This includes actors that are:

    • Created with createMachine(...) (automatically interpreted by default)
    • Invoked with invoke: { ... }
    • Spawned with spawn(...)
    Screenshot showing multiple actors visible in the actors panel
  • #247 bdbc892 Thanks @Andarist! - Fixed an issue with the code editor becoming visually broken after saving a machine.

v0.3.0

2 years ago

Minor Changes

  • #215 f030057 Thanks @mattpocock! - Added a welcome area for new users to help new folks understand what the viz can do.

    image

Patch Changes

  • #203 fd35c53 Thanks @Andarist! - Fixed an issue with action buttons for the editor being often left out of the screen after viewport resizes.
  • #208 a1b7379 Thanks @Andarist! - Fixed an issue with global keybindings being also triggered when providing input to input-like elements.
  • #228 7ca7e9a Thanks @davidkpiano! - The layout algorithm was parenting some of the edges incorrectly. This has been fixed.

    CleanShot 2021-08-30 at 07 14 58

v0.2.0

2 years ago

Minor Changes

  • #182 80f6966 Thanks @Andarist! - All keyboard shortcuts and keyboard-based interactions should now only allow platform-specific meta keys to be used. That means that on Mac they work with CMD and on other platforms they work with Ctrl.
  • #192 87ffc50 Thanks @davidkpiano! - Sometimes, initial states will end up in an unexpected place, such as all the way to the right of the graph. This was due to the graph layout algorithm trying to prioritize all transitions to point to the right, even transitions cycling back to the initial state. Now, transitions coming from the initial state are prioritized over all others, to ensure that the initial state ends up in an expected top-left placement.

Patch Changes

  • #186 Thanks @santicros! - Fixed an issue which caused browsers to zoom together with the visualization canvas when zooming using wheel.
  • #187 1d69848 Thanks @Andarist! - Fixed an issue with inspector crashing on some inline action objects used in the config.
  • #195 3ed3c0d Thanks @davidkpiano! - The graph layout algorithm (using ELK) is now more resilient to layout failures caused by some layout options (such as compaction), so heuristics have been applied that make it more resilient to potential layout failures.