It is our pleasure to release Solaris Skunk Werks 0.7.4! This is a huge update to Solaris Skunk Werks. Below the link, we have a brief listing of the updates to SSW. One major change is the way we store equipment. We have made it easier for users to add and edit their own equipment with simple JSON files. See the documentation in Docs/CustomEquipment.MD for full details.
You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks
Fixed regressions with equipment exclusions, and mech modifiers. no longer serializing nulls, and fixed VTOL armor not being printed
This now properly calculates heat multiplier for SLRMS and IATMS, Ammo bins now allocate space in CVs, Primitive Battlemechs can now use all primitive engine types.
This now saves Quirks on Battlemechs and fixes a default filtering issue in SSW and SAW.
This "nightly" has been a long time coming. This hides non-functional menu items, handles case sensitivity issues with executable names, fixes Vehicle Sponsons, Fixes Shielding weight for Fission Engines Fixes BFB preferences loading bugs, fixes issues with selecting TRO picture while printing, fixes bug while loading vehicles with turrets,
This Updates the production eras, allows weapons with more than 7 crits to be installed in turrets as long as they are not split, and adds the quirk pane to the widescreen version.
This updates the Pilot skill BV modifier, and fixes the availability of removing a gyro (For interface cockpits).
This fixes a couple of minor errors and updates the BV chart to match the errata recently posted at https://bg.battletech.com/forums/index.php?topic=67626.0
This has improvements to printing and the equipment form of Prototype DHS. It also now factors that Prototype Improved Jumpjets are explosive.