ProgressHUD Versions Save

ProgressHUD is a lightweight and easy-to-use HUD for iOS. Over 5000+ animations. ‼️

14.1.3

3 weeks ago

Changed

  • Added the defaultLocalization value to the Package.swift file.

14.1.2

4 weeks ago

Added

  • Added the PrivacyInfo.xcprivacy file.

14.1.1

4 months ago

Revision

  • Year bump.

14.1.0

7 months ago

Changed

  • Renamed the AnimatedIcon enum to LiveIcon.
  • The general show method has been split into multiple specialized methods: animate, progress, liveIcon, image, symbol.
  • Updated the Static Image SF Symbol weight configuration to utilize a bold setting.
  • Conducted minor code improvements for better maintainability and performance.

14.0.0

7 months ago

Added

  • Introduced the 'SF Symbol Bounce' animation feature, allowing for the display of over 5000 animated SF Symbols to enhance visual engagement.

Changed

  • Enhanced the existing animations through various code optimizations.

13.8.6

7 months ago

Fixed

  • Corrected an issue where displaying a banner would fail if a HUD had not been shown before the banner.

13.8.5

7 months ago

Added

  • Introduced 9 new animations to offer a more engaging and visually captivating user experience.

Changed

  • Refactored existing animation names, including adjustments to the AnimationType enum.
  • Split the animations-related source files for better maintainability and organization.
  • Updated a few of the existing animations in terms of shape, size, and duration.

13.8.4

7 months ago

Fixed

  • Corrected the window initialization issue where the ProgressHUD class was initialized before the 'main' window was created.
  • Resolved the keyboard height discrepancy that occurred when the keyboard was already visible before displaying the HUD.

13.8.3

8 months ago

Removed

  • Removed the AlertIcon feature. Please use the symbol: parameter for similar functionality.

Changed

  • The questionmark symbol will be displayed when the specified symbol name does not exist.

13.8.2

8 months ago

Changed

  • Refactored internal code architecture.