A simple web-based tool for Spriting and Pixel art.
Huge contribution from @david-szabo97 to improve the overall performance of Piskel.
Piskel should now be able to work smoothly with bigger sprites, give it a try! The model is also much more compact which means, saves should be smaller and the overall memory footprint should also be reduced, reducing the frequency of memory related.
Sorry for the quite technical release note, but users should hopefully have a much smoother experience with Piskel now.
Also thanks to contributor @epicabsol for contributing patches as well as answering to various issues!
Other fixes in this release:
As well as a few developer oriented changes such as #533. Most importantly, installing casperjs and phantomjs is no longer required to run the Piskel drawing tests. Simply npm install
and grunt test
should do the trick! We also have some early performance tests which will help next time someone wants to fix performance issues.
Check the full changelist at : https://github.com/juliandescottes/piskel/compare/v0.8.2...v0.9.0-RC1
Intermediary release.
Thanks to @epicabsol & @smiegrin for their contributions!
And hopefully an easier answer to the question I get the most : "how do you drag a selection ?" -> Hold SHIFT!
Other misc improvements
Small intermediary release for the new, shiny :sparkles: retina icons :sparkles: !
Cleaned up all the PNG icons used in the application and included high resolution versions that look nice on a retina screen. Now Piskel should look fancy on fancy screens :tv:
Thanks to @mattdinthehouse @GMartigny @clementleger and @robmuh for contributing various fixes and features, that's really a big help!
Also a big thank you to @islemaster for pushing improvements & cleanups from the @code-dot-org fork of piskel.
Thanks to @GMartigny and @mattdinthehouse for doing most of the features and fixes for 0.7.0!
Thanks to @AlexHolly and @patrickbrosset for their help with v0.6.0 !
Patch for #322
Last minor release before 0.6.0.
No bug fixes in this release. If you find bugs, please report them !
Thanks to @JALissiak for this new feature. When importing an image, you now have the option to import it as aa spriteseet.
Simply specify the expected frame dimensions in pixels. A grid will be displayed on the preview to help you adjust the dimensions.
If your spritesheet has some left/top offset, you can also get rid of it using the dedicated offset inputs.