NoahGameFrame Versions Save

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

5.0.5

7 years ago
  • remove unused code
  • fixed for effectdata when create a npc
  • fixed for refresh npc property
  • fixed bug for swap scene
  • fixed configuration for player
  • new client

5.0.4

7 years ago

restructure for broadcast module fixed group id and scene id arg fixed for broadcast twice when enter a new scene fixed for actor module--can not reset message's id when return message fixed bugs for redis module release callback handler when exit application fixed path of unity-client fixed for broadcast to all clients[proxy server]

5.0.3

7 years ago

release callback handler when exit application fixed bugs for redis module

5.0.1

7 years ago

Version update details:

Optimized the interface for event module and time module Fixed configure for VS Fixed tutorial's runner script files Fixed for build_dep.sh Fixed for compile and adjust web monitor Adjust the process for created logic class object Remove sdl check for VS Fixed memory leak

V5.0.0

7 years ago

Version update details:

  1. Optimized the interface for event module and time module
  2. Add AOI module for scene management
  3. Add schedule module for on time event
  4. Add documentation with doxygen
  5. Overload interface for char*, and added new interface for std::string.
  6. Changed folder for log's files
  7. Changed NFNet library to shared library
  8. Restructure for memory counter(to monitor memory leak and resources leak)
  9. Add cmakefile for compile source code(now supports one key compile in Windows/Linux)
  10. Add web monitor to watch/show the situation when running NF
  11. Add distribution fundamental for nosql/mysql
  12. Add math library for NF(vector2, vector3) and used them as the basic data type in NF
  13. Add Calendar module for NF
  14. Add upload module for NF(client can upload property by event driver)
  15. Also fixed some bugs from users feedback.

V4.0.1

7 years ago

Version update details:

  1. Optimized the registration mechanism, reducing the number of parameters which accessing each module, now can get the module according to its template parameters.
  2. remove some database plugin which let the deployment become more easier.
  3. Refactored networking's callback interface, added observer mechanism for networking message, removed switch message and ID.
  4. Fixed some defect on nosql(redis) module.
  5. Overload interface for char*, and added new interface for std::string.
  6. Also fixed some bugs from users feedback.

V4.0beta

8 years ago

V4.0beta

Add lua support Add Cross-platform file-tool Add reload plugin support Add makefile for linux Add split support for "Property" Optimize the interface Fixed a lot of bugs Remove some logic module for keep the architecture is clean