A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
restructure for broadcast module fixed group id and scene id arg fixed for broadcast twice when enter a new scene fixed for actor module--can not reset message's id when return message fixed bugs for redis module release callback handler when exit application fixed path of unity-client fixed for broadcast to all clients[proxy server]
release callback handler when exit application fixed bugs for redis module
Version update details:
Optimized the interface for event module and time module Fixed configure for VS Fixed tutorial's runner script files Fixed for build_dep.sh Fixed for compile and adjust web monitor Adjust the process for created logic class object Remove sdl check for VS Fixed memory leak
Version update details:
Version update details:
V4.0beta
Add lua support Add Cross-platform file-tool Add reload plugin support Add makefile for linux Add split support for "Property" Optimize the interface Fixed a lot of bugs Remove some logic module for keep the architecture is clean