⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
This is an amazing release that adds drag and drop packages, custom cursors, draggable labels and more! Mudlet is now more powerful than ever for building stunning, modern interfaces for MUDs.
Thanks to Edru, who massively improved Geyser and Userwindows in the last update, you can now drag and drop packages into Mudlet to install them. Pretty simple!
Credit: Eraene's DarkTheme
Along with this comes a sysDropEvent, so you can code a custom action when a file is dropped into Mudlet. If you're a package author, remember you can make use of the sysInstall event to notify that your package has been installed. Enjoy!
This game has put together a seriously impressive Mudlet package and we're honoured to have them added to Mudlet officially! Double-click on CF in the Connection screen to play :)
Carrion Fields is a unique blend of high-caliber roleplay and complex, hardcore player-versus-player combat that has been running continuously, and 100% free, for over 25 years.
Choose from among 21 races, 17 highly customizable classes, and several cabals and religions to suit your playstyle and the story you want to tell. Our massive, original world is full of secrets and envied limited objects that take skill to acquire and great care to keep.
We like to think of ourselves as the Dark Souls of MUDs, with a community that is supportive of new players - unforgiving though our world may be. Join us for a real challenge and real rewards: adrenalin-pumping battles, memorable quests run by our volunteer immortal staff, and stories that will stick with you for a lifetime.
Edru didn't just stop with drag and drop - adjustable containers are in as well! What does it mean? It means labels/miniconsoles that you can move around and reposition just by dragging! No code needed.
Try this code in Mudlet:
testCon = testCon or Adjustable.Container:new({name="testContainer"})
testLabel = Geyser.Label:new({x=0, y=0, height="100%", width="100%", color="green"},testCon)
Dicene also added a cool feature - you can now hit Ctrl+F to search within the script only, not your entire Mudlet profile!
He didn't just stop there either - you can now toggle whenever you'd like to search within variables, default off so it's quicker:
Thanks to SlySven, the CP437 encoding is now supported. Along with a custom font, Medievia makes use of this to draw amazing custom maps :)
Check out a few more screenshots.
Yep, custom cursors are here! Curious? Download, drag, and drop this demo package into Mudlet to try all the cursors out :)
Big thanks to Edru for adding these in.
gcms added MXP as another format that you can get data / events from, just like GMCP. Check it out!
demonnic did a pass over the table functions - table.contains() can now check within multiple nested tables, and table.collect(), table.n_collect(), table.matches(), table.n_matches() to make working with tables easier.
Thanks to Edru, you can now manipulate the syncing of a module with enableModuleSync(), disableModuleSync(), and getModuleSync(), and add/edit the Scripts as you see them in Mudlet with enableScript(), disableScript(), setScript(), getScript(), permScript(), and appendScript().
Edru also improved on the userwindows - you can now choose whenever they should be popped out or docked at start, and if docked, which area should they be in. Autodocking while dragging can now be disabled, too!
A few more improvements are also present - see the full changelog below.
As mentioned two months ago, we've fixed an issue where you could still :show() the child of a hidden container. If your UI relied on this broken behaviour, make sure to update it!
Alias/trigger/script editors are no longer huge by default, and they'll remember their sizes as well. Thanks to dicene for covering this off!
Big thanks to mwarzec for translating the entirety of Mudlet into Polish! In his own words, it was possible thanks to:
home.. sweet home.. and no reasons to go outside..
We skipped 4.7 because that was the April Fools version ;)
Thanks to all coders who made this release amazing! atari2600tim, Damian Monogue, Edru2, gcms, Ian Adkins, Jim Tryon, Kebap, keneanung, Mike Conley, Richard Moffitt, Slobodan Terzić, Stephen Lyons, and Vadim Peretokin.
Thanks to all translators: DarkApocalypse , Dawid Chomaniuk (pd.chomaniuk), Jelle Z. (jelle619), Leris, Marco "M0lid3us" Tironi (wiploo), mwarzec, vingi, and thomazleventhal for their work in this.
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This is just half of what went into this two-month release. Seems interesting? Join our team! All are welcome :)
Geyser is the go-to way for making awesome interfaces in Mudlet and it's received a lot of improvements in this release. Read on!
Thanks to Edru2, it is now possible to put labels, miniconsoles, and the mapper inside userwindows! Userwindows in Mudlet are pop-up windows that you can drag around with your mouse, resize, or even move to another monitor. Previously, only miniconsoles could go into a userwindow.
Here's a demo of the chat capture EMCO working right inside a userwindow!
Sounds interesting? Check out the docs on how to get started.
Continuing their roll, Edru2 added tooltips to labels and Geyser objects! You can now add a tooltip easily with mylabel:__setToolTip("tooltip here"), check out some examples.
Edru2 has also added setProfileStyleSheet() - an easy to use, drop-in replacement for setAppStyleSheet() that only affects the current profile and not all of the other ones as well. Super handy!
If you're a UI author, it is strongly encouraged to switch over to this new feature. You can easily handle old Mudlets that don't have this feature yet with:
local stylesheet = [[_my stylesheet here_]]
if setProfileStyleSheet then
setProfileStyleSheet(stylesheet)
else
setAppStyleSheet(stylesheet)
end
Previously, if you wanted to format the way a label looks like, your only option was to use the format string every time you echo'd something to a label. No longer! Now there are explicit :setBold(), :setUnderline(), :setItalics(), :setStrikeThrough(), :setFont(), :setFontSize(), and :setAlignment() functions available thanks to demonnic's work on this.
Okay, that was a ton of Geyser improvements. Ready for one more?
In Geyser, when you hide a container, all of its children get hidden as well. Makes sense, right? However, there is a way you can still get a child to show - if you call :show() on it explicitly. This means that you can get a child of a hidden container to show up! This obviously doesn't sound right, and it affects things like anitimers working correctly.
We've fixed it - but in QA testing, we've discovered that a few UIs have been built that rely on this broken behavior to work: that is, getting a child to show up even though their container is hidden. As we don't want to introduce an update that fixes-but-really-breaks things, we've postponed this change until the next 4.7 release. Meanwhile, if you're a UI author, test this Windows / macOS / Linux version of Mudlet to see if your UI is affected and if you need to fix it.
The setting for picking a main window font was previously only limited to monospace fonts, as those are the ones that we've optimised our custom-made text display for. As part of our internalisation work, we've added emoji and non-English letter support to the display as well - which now makes it good enough to be used with all fonts!
Non-monospace fonts in Mudlet still aren't perfect, and not all fonts are designed to be used for their letters, so beware. On top of that text games are still optimised for monospace fonts - those are easier to align text and columns with!
atari2600tim took it into their own hands to improve the IRE Composer - a pop-up window for GMCP that allows you to edit a fair bit of text at once and send it back to the game. It now won't eat backwards slashes \ and it's more resilient as well.
Demonnic added Geyser.Color.find_color_name(color) which allows you to use "Orange", "orAnge", "ORANGE", etc and get back the proper name from the color table. This will also allow you to match multiword colors, such as "OrangeRed" and "orange_red" as "oranGERED" or "oRANGE_red", etc. This new function is also now used by Geyser.color.parse and its descendants in order to make Geyser color parsing more robust!
Have a zip, need to unzip it? The new unzipAsync() function by Vadi will do that just for you! It also won't freeze Mudlet up while it's unzipping because it's asyncronous and multithreaded.
The notepad now will correctly store and load contents in utf8, allowing for all languages and emoji's to show up. Thanks to SlySven for making this work!
We have an outstanding bounty of 410 USD to add screenreader support to our super quick, custom-made game text display widget - so visually impaired users can get game text read out to them. Interested in making some cash? Dive in, and join us on Discord to talk about it!
Unfortunately due to a publication error, Mudlet 4.5.1-de will not automatically update to 4.6.0. Go to mudlet.org/download and manually install the new version. Don't worry - all your profiles will stay.
Thanks to all coders: atari2600tim, demonnic, Edru, Faenriis, mpconley, shacknetisp, SlySven, and vadi2 who made this release possible!
Thanks to all translators Gandalf07, Leris, Marco "M0lid3us" Tironi (wiploo), Vadim Peretokin (vperetokin), vingi, and Ömer Albulak (albulak) for translating Mudlet into their own language.
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Mudlet emerges from the vacation hibernation to deliver the next update!
Welcome to the world of Ethilien ... and welcome FieryMUD to Mudlet!
Credit: FieryMUD
Ethilien, a world once ravaged by gods run amok. Amid this world, on the eastern continent of Caelia, lies the classical power struggle of good and evil, righteous vs demonic.
Only after being spared through the might of the all-father, Metamorpho, creator and progenator of Ethilien, has Caelia began to recover from the evils caused during the rift.
However, under the cover of darkness do new evils arise to bring upheaval and strife as whispers of a mysterious and once forgotten clan bring hope of surviving the chaos to ensue.
FieryMUD is now accessible out of the box on Mudlet :)
Want to add your game to Mudlets list of defaults? Check out the requirements. It's absolutely free to do :)
Joining creplace and replace is hreplace() by demonnic! As the h implies, this allows you to use hex codes in your colour echoes.
Check it out!
hreplace("#EE00EE\[ALERT!\]: ROBOTS!")
Ever wanted to be able to delete a label? SlySven has made it so! deleteLabel() is now available as a function.
Note that if you intend to show the label again at some point, it is much more efficient to hide/show it instead rather than recreate it all the time.
You can now retrieve the height/width of an image so you can create a label of the appropriate height - particularly handy if you download an image from the internet, for example! vadi2 added this.
Turkish has been added as a possible translated language in Mudlet - thanks to Ömer Albulak for stepping up to translate!
Can you help translate Mudlet into Turkish? Or another language? Join in. Great way to kill time if you commute by public transport every day, by the way!
Strictly speaking, these aren't new, but got out missed out in our documentation. The following friends join the list: creplace(), dreplace(), and unzip().
As you know, our current focus is on improving the first-time players experience with Mudlet!
Another important area of development for Mudlet is better accessibility - so blind players can use Mudlet. Since everyone on the team is already busy with the roadmap, we are thinking of putting up a bounty on this to encourage developer(s) to join in and help us on this front. Watch for more news on this front!
Thanks to all coders: Delra, demonnic, keneanung, mpconley, SlySven, stridera, and vadi2.
Thanks to all translators for their work on this as well!
Got a passion for Mudlet and text gaming? Help us work on the dream :) We'd love more people who are talented with design, documentation, programming, or translation to join our team!
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4.5.1 is a patch release adding the missed getImageSize() function and updates autocompletion tooltips.
Added a new option for customising the mapper's "you are here" location marker, added notepad autosave, re-added stopwatches overhaul and fixed a possible crash when copying text in this update!
Thanks to Tamarindo from StickMUD, Mudlet now supports MSP! This allows the game to ask Mudlet to play sounds automatically (say, when you enter a room or start a fight). This is different from playSoundFile(), a function you can use in triggers/aliases to play sounds.
If your game already supports MSP, try enabling it today! If you're a game admin and you only allow specific clients to enable MSP, add Mudlet to the list :)
Tamarindo also developed a more modern replacement for MSP (last updated in 2001) called MUD Client Media Protocol (MCMP) - something that is more fitting for 2020. If you're interested in adding media to your game today, consider adding this.
SlySven added a feature to customise the room marker - there's now several different styles as well as an option to create your own!
SlySven put in a lot of work to improve stopwatches: they can now persist across sessions, be deleted/recreated as needed, adjusted on the fly, be given names and more. See all of the new functions in the API.
While stopwatches worked as expected, their functionality was very limited. Additionally, they worked differently from their real world counterparts which made their use not very intuitive.
Thanks to all coders: aaronjoslyn, CriusMacOldenly, demonnic, keneanung, mpconley, SlySven, and vadi2.
Thanks to all translators: finalcn, Garagoth, Leris, Marco "M0lid3us" Tironi (wiploo), Shoryu Shin (shoryu49), and wendeli alves (wilcoxjvkb).
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This short update fixes text selection in Mudlet, improves the generic mapper script, and a few things in the background.
Crius MacOldenly from Accursed Lands has taken it upon themselves to rewrite text selection in Mudlet, and the result is really good! It now behaves as you'd expect.
Thanks to all coders: CriusMacOldenly, demonnic, keneanung, SlySven, and vadi2 for contributing to the code!
Thanks to all translators: Leris, Marco "M0lid3us" Tironi (wiploo), and vadi2 for helping translate Mudlet.
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It might look like we haven't done much for you in this release, as compared to the previous ones - but fear not, there's been plenty of work in the background that'll come to fruition in the future :)
This update now stores characters' passwords securely, improves selection (but more work to do there), adds ANSI colours to cecho and friends, and fixes the font spacing in the error console.
We know quality of the last few updates hasn't been amazing, and quality is something we pride ourselves in. We've worked extra hard this time to test everything! :)
Selection in Mudlet has gotten worse in the last few updates - we apologise for that. We're working on fixing that to work as you'd expect, and this update thanks to SlySven and vadi2 brings the following: selecting left to right works better, selecting to the end of line doesn't overselect other text and finally, selecting just one letter is possible.
There are still issues with selection, however: selecting many things up and down doesn't work well for example. We're working on fixing this, look for improvements in future updates.
Remember you can hold Ctrl while selecting to select entire lines at once!
SlySven put in a lot of work to improve stopwatches: they can now persist across sessions, be deleted/recreated as needed, adjusted on the fly, be given names and more. See all of the new functions in the API.
While stopwatches worked as expected, their functionality was very limited. Additionally, they worked differently from their real worl counterparts which made their use not very intuitive.
Mudlet previously stored passwords in an unencrypted binary file. While it wasn't a text file, and thus not so easy to look at, it still wasn't ideal. vadi2 fixed this in this update, and integrated the QtKeychain open-source library to enable Mudlet to store passwords securely on Windows, macOS, and Linux.
The drawback of storing the password on the computer itself, however, is that if you use cloud sync for your profiles - the password won't the syncronised. You can go to Special Options in settings and change the password to be stored within the profile to make that work, if you'd like the password to be portable but visible in plaintext.
This piece of work was a necessary step towards custom locations for Mudlet profiles - necessary for cloud sync and portable Mudlet, so look for more in this area :)
You can now also toggle to view the characters password in case you've forgot it thanks to SlySven's improvement.
SlySven worked to make ANSI colours - ones you see in preferences - be available right in your scripts! This means you can create coloured cechoes (and more) with the exactly same colours you'd see in the game. Nice!
showColors() with the new ansi colors. Use showColors("ansi") to show only the ANSI ones
In the same vein, as you notice from the screenshot that demonnic worked to make showColors() sort colours! It now is a lot easier to pick out the exact colour you'd like.
Mudlet now automatically goes into Dark Mode if you've got that enabled on your macOS:
Enjoy!
The error console font used to be... strange in the last few releases. We apologise for the lapse in quality here, and it is now fixed.
We've spent time improving the generic mapping script as well, making it easier to use and understand:
Doing map basic will show
Thanks to all coders: demonnic, keneanung, Leris, Loon-Toon, SlySven, and vadi2 for making this update possible!
Thanks to all translators: 王AQ (Anselmus), Marco "M0lid3us" Tironi (wiploo), Leris, and vadi2 for keeping translations up to date.
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This is a quality release bringing improvements to Mudlet editor, Geyser, while adding MSSP, HTTP POST/PUT/DELETE, and more. Enjoy :)
dicene pulled his sleeves up and added a fair bit of great improvements to the code editor!
And while not strictly an editor feature, you can now select a specific profile tab - just like you can select a specific browser tab - with Ctrl+#. So Ctrl+1 will open the first profile, Ctrl+2 the second, and so on.
Tamarindo from StickMUD added support for Mud Server Status Protocol (MSSP) in Mudlet! This means that for games that support it, the mssp table (do lua mssp to see it) will have all sorts of data that the game reports about itself.
Are you an admin running a game? Add MSSP support! Are you a player on Mudlet wanting to use it? See here how to do that.
As well as MSSP, Mudlet will now accept JSON for the Client.GUI string - this is something game admins can use to setup a Mudlet interface. Thanks again to Tamarindo for adding that!
demonnic added some neat features to Geyser labels: you can now align text in them to the left or right of the label, as well as format it with strikeout text! insertLink, echoPopup, and insertPopup now have c/d/h variants for colouring text too.
vadi2 managed to crack the problem that was affecting Windows releases - if you created opened mapper with your Geyser interface together, the latter would look a bit weird until you resized it. No more! Both will open up just fine now.
This one is for coders as well: Mudlet has already supported HTTP GET, and now it supports POST, PUT, and DELETE too! With these you can make Mudlet packages that interact with web services - we look forward to seeing what you come up with :)
Mindful of the privacy aspects of this, as always, all HTTP requests are now logged in the Centra Debug Console:
Big thanks to abbradar, demonnic, dicene, keneanung, macjabeth , mpconley, SlySven, vadi2, and wsdmatty for making this Mudlet update possible! Have you got an itch to scratch about Mudlet? Join in.
We've added a ton of improvements in this release, including some neat table functions by macjabeth, so look below for the complete changelog:
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2 years and 4 months or in tech speak, nearly 2,000 commits later - Mudlet 4.0 is here! We've achieved our stated goal to make Mudlet playable internationally; from Spanish to Chinese games :)
There are still minor improvements to do, such as translating the splash screen text, but internalisation is work that will never stop and will be always ongoing.
We've opened up a Patreon! All funds raised will be spent on improving the project, so if you like Mudlet, help us out! We've got a Special Offer in Patreon until August 25th: a hand-made, engraved Mudlet wooden pen.
We've just had our 10 year anniversary! Our goal, just like everybody's in this genre, is to keep it alive, innovate in it, and bring new players in - and we're aiming for the next 20 of the same.
Comparing the 3.0 to the 4.0 release, we have put in a ton of work to make Mudlet internalization-friendly:
Mudlet can now display Spanish, Italian, Russian, Chinese and other text fine:
Text selection also works correctly for Chinese and other languages where every monospace character doesn't strictly occupy the space same space as 1 Latin character. Chinese characters, for example, occupy 2.
As expected, you can now choose everything from UTF-8, GBK, to KOI8 and more as an available server encoding:
Spellchecking: yep, it's here! Works for multiple languages; can be set to be for the profile only or shared Mudlet-wide, and you can use the Lua API with it, too!
All data your triggers, scripts, and everything else is encoded in utf8 - no matter what server encoding. Since Lua's standard string library works just Latin only, we have added utf8 equivalents of relevant functions so your string.match can work with Russian, Chinese text.
As mentioned above, we've updated alias matching and trigger matching to work with international text! OK in all fairness, this change was the easiest of them all as it was a simple switch.
This issue was not a simple switch, unfortunately. An issue specific to Windows, if your account on the computer had non-Latin characters such as öäå, Mudlet would not load correctly. This is now fixed; everyone can run Mudlet!
And of course - the pièce de résistance - you can now play Mudlet itself with many different languages!
The interface is fully translated into:
Now specifically back to features introduced from the last 3.22.1 update to 4.0, we have done the following:
You can give your custom profiles - a custom icon! Size it to 120x30 for it to look good.
Mudlet is now a lot better with tabs! This is for compatibility with older games, where they're used for formatting and in-game source code editing.
If you're building new code and would like to align text, use spaces instead: they'll give you complete control of how the text will look like in the end, unlike tabs.
Mudlet's Continuous Integration (CI) process is highly automated: every improvement or feature is checked for compile errors on multiple platforms and a test Mudlet version just for that change is automatically created for Windows, macOS, and Linux. This means you can even improve Mudlet's code online, without installing anything, and get your own build of Mudlet to test the change!
We've previously put up those test versions of Mudlet on transfer.sh and as Appveyor artifacts, which were sometimes flakey, so our very own TheFae has improved the situation and custom-built https://make.mudlet.org/snapshots for us! Every build has handy links to the relevant Github commits and if available, the PR as well.
If you'd like to setup a copy of this website for your own needs, feel free! Just like Mudlet, it is open-source as well :)
You can now connect to your game using a SOCKS5 proxy!
You've worked hard to create your perfect, personal profile: the correct command separator, perfect colours, and just the right font size - and now you want to try a new game. Copying the existing profile will bring over all of the scripts so what do you do?Yep, we've got a button for that.
We've added the Disconnect and Package Exporter buttons in the menubar, and made Discord be the primary "help with Mudlet" button. This brings it to feature parity with the toolbar, so you can pick which one you'd like to have.
IRC will stay as there are systems out there that make good use if it.
On macOS, Linux, and Windows 10 Mudlet will now show emoji in colour!
Windows 7 and 8 unfortunately aren't supported due to a Windows limitation.
Note that very few games support emoji's out there - but you can always use echo("Cool 😄\n") in your scripts!
This is pretty techy news, but Mudlet is now made in C++17! Modern C++ is nothing like the traditional language you've heard of, and this update brings awesome things like structured bindings. Are you interested in trying it out? Mudlet is open for your PRs :)
Big thanks to Marco "M0lid3us" Tironi (wiploo) from clessidra.it for putting in a ton of effort into the Italian translation - it is now complete and has a 🌟!
The Russian translation has also been updated to the 🌟 level as well, joining the German translation on the podium. Can you help us with your language?
This is a huge update. Big thanks to demonnic, imgbot, keneanung, Leris, SlySven, and vadi2 for making it happen!
Thanks to all translators (12!) in this update: beckham894, Cyber Nerd (cybernerd.us), Guilherme Campos (guicampos), hjdhnx, keneanung, Leris, lostnow, Marco "M0lid3us" Tironi (wiploo), Matthieu (Jack_potta), Shoryu Shin (shoryu49), vadi2, and vingi.
We've added far too much to list in the post, so have a look through the detailed changelog below:
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Here's a snapshot of all the work that went just into Mudlet's code alone (this excludes work done on the snapshots service):
It's a lot! Want to improve something in Mudlet? Join in!
This month we help international players, we warn about deprecation of the semicolon, ease up exporting a package, speedwalk through non-English games, and bring lots of bugfixes to you.
Also, in case you're not on Twitter, we're working on setting up a Patreon!
Linux and macOS load Mudlet fine, even on computers where the user's name is not written in plain English. Unfortunately, Windows had issues with these usernames, and many Mudlet players worldwide noticed. They can finally rejoice now as vadi2 has fixed the problem:
With this, we're another step ahead on our road to Mudlet 4.0 which is all about bringing the joy of text gaming to everyone in the world, regardless of their name or culture.
Hey ;) it's summer outside; can you feel it?
Unfortunately, with the command separator set to;
as default in Mudlet right now, sending the above line isn't easy! Mudlet would break up winky faces and legitimate use of the semicolon character. New players have to adjust it in preferences first.
This will change soon!
Starting with version 3.23 next month, Mudlet will let all new profiles only separate the commands if double semicolon ;;
is written. This will help to avoid the pain, while still allowing you to use the command separator if needed.
Can you change it back to ;
? Yep. But try out ;;
first, you just might like it.. ;)
What if your scripts make use of expandAlias()
and thus rely on ;
to work? Well, our first recommendation is to never use expandAlias, use functions instead - not only because of this very problem.
expandAlias()
is also much slower than creating a function and calling them directly, so consider removing it. You can find help in building your Lua functions in Mudlet's community in our forums or Discord chat for example.
If you really need expandAlias() for good reasons, we've added getCommandSeparator() for you since version 3.18 from March - Now, instead of hardcoding the separator to ;
you can specifically use the separator which your player has chosen. Remember, everyone can change it in their Mudlet preferences.
Will there also be a setCommandSeparator() function, then? No, because adding this would just recreate the problem and even intensify it: You'd then have different packages each change the separator for the entire profile, as they see fit, which would make players unhappy.
We are still experimenting on the best functionality for Mudlet's tool to export all your necessary triggers, alias, scripts, and maybe even other pictures, sounds, etc. into a package to share with other players.
Recent improvements by SlySven and Kebap include a bugfix, so you can now also include a whole folder of arbitrary files into your package. This would silently fail until now. In the future you will always see a success or failure message after the export has completed.
You will also always see the filename of the package and the location you have chosen to export to. Furthermore, Mudlet will present a clickable link to the folder. This way you can easily grab the exported package and continue working with it as you see fit.
Remember there is a long list of packages available which have been uploaded to our forums in recent years by other players just like you. Maybe you can find something interesting for your game there as well?
As we're working through translating Mudlet into many languages, Kebap has been improving the quality of many texts a lot which the translators (and you!) get to read.
Help us to translate Mudlet into your language :)
When you created a new profile, entered the server/port, connected to it and then went back to the connection window - you'd find that the profile had forgotten the information. Entering it again would make it actually save.
Now, it will save the first time. Like it should.
Pressing the ↓
key didn't work for scrolling the code editor. It would indeed move the cursor down, but you would not be able to see it anymore. It would vanish into the invisible realms beyond.
This is now fixed! The code editor will again stay focused on your work.
You remember that you can get Mudlet to talk to you, right? We reinstated this functionality with Mudlet 3.17 in February. Imagine making a trigger to say something! Read parts from the game or announce your own texts. Get started here.
You can now let Mudlet speak on Linux, too. Just like in macOS and Windows.
Are you building a Mudlet mapper for a game that doesn't use English directions? We've added a new function for you: translateTable() will translate a table of 'ne, e, se, sw' directions to the player's chosen interface language. Try it out and give us feedback.
Thanks to all coders: dicene, Kebap, keneanung, LiamLeFey, SlySven, and vadi2 for making this release possible :)
Thanks to all translators: beckham894, Leris, lostsnow, Marco "M0lid3us" Tironi (wiploo), Vadim Peretokin (vperetokin), and vingi for bringing Mudlet into their own languages :)
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Want to have a peek at how much work went into this release?
Three, two, one! Counting down to the next Mudlet version, which lets you open a game offline, or shrink the trigger editor window for example.
It's a small thing, but one that has been requested over the years - and one that LiamLeFey has stepped up and added to Mudlet!
You can now open a profile in offline mode - that is, without connecting to your game straight away. This is very useful, if you need to edit or review your scripts in solitude.
SlySven added an awesome feature for users on small screens: The new triangle button hides the advanced options, so you can see more patterns:
This feature also auto-activates if you drag the slide to only show just a few trigger patterns. Give us feedback on what you think about this!
Marco Tironi (wiploo) has recently put in a ton of work into translating Mudlet to Italian language and it is now almost finished at 87%! Take a look:
If you want to know about other languages or read a more detailed status of Mudlet translation, look at our recent news on mudlet.org website. For example, the website is now also available in German language.
This is a bit of a "behind the scenes" upgrades, but keneanung has put in a lot of work to upgrade the Qt version used by Mudlet in Windows and Linux from 5.10 to 5.12, as well as updated a lot of third-party components used by Mudlet. This'll help us use newer functionality in creating the Mudlet app for you.
Thanks to all coders: Delra, djholtby, keneanung, Leris, LiamLeFey, SlySven, and vadi2 in this update!
Thanks to all translators: beckham894, eckol, keneanung, Leris, Marco Tironi (wiploo), and vadi2 for doing amazing work!
added:
improved:
fixed:
What's been happening behind the scenes in Mudlet for the last month? Quite a bit! Have a look at the stats:
Note that issues aren't only error reports but also feature requests, etc.
Take a look for yourself on Mudlet's development presence on Github.