Utilities for game development using the Defold engine
FIX: sequence.http_get() and sequence.http_post() didn't work NEW: sequence.call() to invoke any function
FIX: ludobits.m.signal Signal id should be of type hash for easier use when sent as a message id
FIX: ludobits.m.signal trigger() failed for listeners added as URLs when the message was anything other than a table or nil
NEW: sequence.go.animate() now supports "position.xy" as a property
NEW: ludobits.m.sequence
FIX: Delete flow timers when done
CHANGE: flow.update() has been deprecated in favour of updating flows using a native timer CHANGE: flow.ray_cast() has been deprecated in favour of native physics.raycast()
NEW: util.lerp()
NEW: Added async.delay(delay)
CHANGE: Moved ludobits.m.platformer to a separate repo (see https://github.com/britzl/platypus) CHANGE: flow.until_input_pressed() and flow.until_input_released() can now wait for multiple action ids CHANGE: Moved ludobits.m.conway and ludobits.m.perlin to ludobits.m.procgen FIX: Broken examples NEW: Added ludobits.m.async() FIX: Updated and improved tests NEW: ludobits.m.settings.lua now supports multiple files