Ludobits Versions Save

Utilities for game development using the Defold engine

6.6.0

5 years ago

FIX: sequence.http_get() and sequence.http_post() didn't work NEW: sequence.call() to invoke any function

6.5.2

5 years ago

FIX: ludobits.m.signal Signal id should be of type hash for easier use when sent as a message id

6.5.1

5 years ago

FIX: ludobits.m.signal trigger() failed for listeners added as URLs when the message was anything other than a table or nil

6.5.0

5 years ago

NEW: sequence.go.animate() now supports "position.xy" as a property

6.4.0

5 years ago

NEW: ludobits.m.sequence

6.3.1

5 years ago

FIX: Delete flow timers when done

6.3.0

5 years ago

CHANGE: flow.update() has been deprecated in favour of updating flows using a native timer CHANGE: flow.ray_cast() has been deprecated in favour of native physics.raycast()

6.2.0

5 years ago

NEW: util.lerp()

6.1.0

5 years ago

NEW: Added async.delay(delay)

6.0.0

6 years ago

CHANGE: Moved ludobits.m.platformer to a separate repo (see https://github.com/britzl/platypus) CHANGE: flow.until_input_pressed() and flow.until_input_released() can now wait for multiple action ids CHANGE: Moved ludobits.m.conway and ludobits.m.perlin to ludobits.m.procgen FIX: Broken examples NEW: Added ludobits.m.async() FIX: Updated and improved tests NEW: ludobits.m.settings.lua now supports multiple files