Kuriimu Versions Save

A general purpose game translation toolkit for authors of fan translations.

v1.0.5

6 years ago

Features

  • Implemented Batch Extract in Karameru with Batch Archive to follow at some point.
  • You can now copy the image in Kukkii to the clipboard via a right click menu.
  • You can now display a customizable border around images in Kukkii.
  • Added support for Big Endian NW4C files.

Plugins

  • Greatly improved MT Framework texture compatibility in image_mt. (Make sure to delete the old image_tex.dll if you don't do a clean install.)
  • Added a brand new archive manager plugin for MT Framework archives. Both Little and Big Endian files are supported.
  • Drastically improved compatibility for the CHNKTEX plugin. Now supports 4bpp, 2bpp, multi-TXIM and RLE compressed files. (Plugin still incomplete and still no save.)
  • Improved BCLIM/BFLIM compatibility as well as adding support for Big Endian files. (WiiU image formats not yet supported.)
  • Potentially fixed a bug in image_stex in regards to LA88 support. (Plugin needs review.)

Changes

  • When extracting the top-level directory with Karameru, the extension is now part of the folder name that is generated.
  • Directory replace in Karameru will now try to find the directory name in the last used directory and select it in the folder dialog if it exists.
  • Open Raw Image in Kukkii now uses the settings from the main window in its preview block.
  • Slightly improved draw time and quality of thumbnails in Kukkii. Thumbnails that are smaller than the thumbnail view are no longer blurry.

v1.0.4

6 years ago

Features

  • Kukkii now has a raw image loading dialog under the Tools menu, click Open Raw Image.

Plugins

  • Added a new plugin for NDS Chunk Texture files. (Currently only works properly for images without the TX4I chunk.)
  • Added a new plugin for Dragonball Heroes CSV and MES files. (Plugin shell, no functionality.)

Changes

  • Fixed a padding bug in the SARC archive plugin.
  • Various bug fixes in a few plugins.

v1.0.3

6 years ago

Plugins

  • Rewrote the MSBT plugin almost from scratch to properly support BigEndian files.
  • Fixed mipmap support in the MT Framework TEX plugin.
  • Prevent some infinite loops in the ARR/NAM plugin.

Changes

  • Added extended support for BigEndian formats in the Kontract.IO tools.
  • Added more alignment and padding methods in the Kontract.IO tools.
  • Releases are now built in Release mode. (Should improve performance across the board.)

v1.0.2

6 years ago

New Plugins

  • MetalMax 3 ARR/NAM text plugin with string optimization support.

Changes

  • Improved overall file loading speed by correcting a bug with the extension preference scheme.
  • Fixed a bug where the CTPK image plugin would keep an open handle to the loaded file in Kukkii.
  • The MT Framework TEX plugin now allows format changing. (Format of the first MipMap will be used.)
  • Fixed the build script so that it works with v prefixed tags.
  • Made some DLL name changes to accommodate Kuriimu 2.

v1.0.1

6 years ago

New Plugins

  • Added GMSG Load and Save (Contains one bug).
  • Added PAK Load and Save.
  • Added GMM Load and Save.

Changes

  • LZ10 gives back result even if file is bigger than decompressed size.
  • Fixed halfwidth characters in MBM.
  • Added QBF and GFZ font from Zelda 3D games in Cetera.
  • Fixed not getting userData in TXOB in CGFX.
  • Updated the BCFNX adapter to the new standards.
  • Added scene selection to the Rocket Slime 3DS previewer.

v1.0.0

6 years ago

The reason that we were able to release v1.0.0 is that we've actually begun working on v2.0.0 which is a ground-up rewrite of the whole suite.

Development on v1.0.0 will continue in the form of bug fixes, small feature additions when necessary and potentially new plugins.

The current interfaces for v1.x plugins will no longer change. All plugins written for Kuriimu v1.x will continue to work on all further v1.x versions.

Note that v2.x plugins will be using a vastly different loading mechanism and v1.x plugins will not work in v2.x. We will however be porting all of our in-house plugins to v2.x.