Planimeter Game Engine 2D - LÖVE-based game engine for Lua
Removed old test regions
dropdownlist:getValue()
math.nearestmultiple()
gui.hudchat
point()
gui.image
to gui.imagepanel
dofile()
rawdofile()
for native Lua behaviorlua_dofile
console command now traverses search pathsdebug.getparameters()
filesystem.load()
table.shallowcopy()
to throw type errorsAdded support for Mac OS X icons
points
instead of pixels, for resolution independencecharacter:move()
allowing characters to walk through unwalkable tile spacestrace
classcharacter.lastPosition
player:sendText()
sayText
payloadssayText
payloadsv_cheats
console commandcheat
flag functionality to console commandsconvar:getFlags()
convar:setFlags()
notify
flag functionality to console variablesent_create
console commandplayer.sendTextAll()
screenshot
console commandentity:remove()
character:moveTo()
character:onMoveTo()
player:onMoveTo()
tween
class based on GSAP APIchat
interface now uses simple reading time algorithmcamera.setZoom()
when resetting camera zoomonEntitySpawned
handlerentity:remove()
entity:spawn()
entity:testPoint()
region:removeEntities()
region:removeEntity()