GPU Accelerated JavaScript
++
) , and not where. Partial fix for #560var
texture.toArray()
for framebuffersFix function() {}
syntax for when using GPU.getMinifySafeName()
Fix #556 & tests and ensure OffscreenCanvas gets GPU.
You now have to manage memory from kernel outputs that use pipeline so it can be much more efficient. This is done with the following:
const result = kernel();
// when you no longer need the result...
result.delete();