Gosumemory Versions Save

Cross-Platform memory reader for osu!

1.2.4

3 years ago

New front-end counter "MonokaiPane" was released Please re-download the static folder if you want to get it! https://github.com/l3lackShark/static (if you got this release by downloading it from github, then it's already included in the archive)

New JSON Data

  • gameplay pp object now has maxThisPlay (max possible pp in current play, including misses)
  • grades (gameplay.hits.grade{})

Bug Fixes/Improvements

  • ppIfFC now counts dropped sliderEnds (on a very primitive level)
  • don't free FC counter every time (better performance)
  • account for .MP3 extension
  • warn users on possible long download of binaries
  • unstableRate now calculates cvUR on the backend
  • fixed performance on VictimCrasherOverlay, please re-download the static folder if you are using it

1.2.3

3 years ago

New front-end counters "VictimCrasherCompact" & "VictimCrasherOverlay" were released. Please re-download the static folder if you want to get them! https://github.com/l3lackShark/static (if you got this release by downloading it from github, then it's already included in the archive)

Bug Fixes

  • ppifFC now assumes that you SS the rest of the map instead of blindly taking current accuracy
  • empty metadata object as well as no background/audio filenames on some maps
  • unstableRate goes to 0 after 4096 hit objects
  • base strain graph on mp3 time. Should fix incorrect progress-bar. Please re-download the static folder if you are using one of those

(1.2.2 was recalled due to a critical bug in the memory reading)

1.2.2

3 years ago

HAS A CRITICAL BUG, NOT RECOMMENDED

New front-end counters "VictimCrasherCompact" & "VictimCrasherOverlay" were released. Please re-download the static folder if you want to get them! https://github.com/l3lackShark/static (if you got this release by downloading it from github, then it's already included in the archive)

Bug Fixes

  • ppifFC now assumes that you SS the rest of the map instead of blindly taking current accuracy
  • empty metadata object as well as no background/audio filenames on some maps
  • unstableRate goes to 0 after 4096 hit objects
  • base strain graph on mp3 time. Should fix incorrect progress-bar. Please re-download the static folder if you are using one of those

1.2.1

3 years ago

New frontend counter "UnstableRate" was released. Description: "Just a plain number that shows current UnstableRate, could be useful if you want to put it above your UR Bar." Please re-download the static folder if you want to get it! https://github.com/l3lackShark/static (if you got this release by downloading it from github, then it's already included in the archive)

New JSON Data

  • sliderBreaks
  • BPM

Bug Fixes

  • Fix mods empty string with NM in gameplay
  • Add Mirror mod to mods str
  • Send 0 to ppStrains if the gamemode is not supported

1.2.0

3 years ago

New JSON Data

  • leaderBoard
  • unstableRate
  • mania hit200

Bug Fixes

  • possible panic on database parsing
  • no beatmap data on the first map
  • incorrect combo number at the resultSceen
  • various mp3 time calculation fixes

1.1.1

3 years ago

We now rely on reading cfg files to find out osu!Songs Folder. Should hopefully fix the "Failure mid getting offsets" error.

1.1.0

3 years ago

Thanks to tdeo's outstanding contribution we switched from kiwi to our own memory reader. 32-Bit releases should crash less if at all.
New JSON data:

  • playerName
  • rankedStatus
  • mapMD5
  • skinFolder
  • geki (300Max mania)
  • katu (200 mania)

Bug Fixes:

  • 0pp in gameplay
  • 32-Bit releases crashes

Removals:

  • Leaderboard Data (temporarily)

1.0.4

3 years ago

Updated gameplay memory offsets, should fix incorrect data WARNING: 386 (32-Bit) releases are unstable! Please download amd64 if you can!

1.0.3

3 years ago

Fixed infinite loop at map change

1.0.2

3 years ago

Thanks to tdeo, we now eat much less RAM at program startup. Because of that, 32-Bit builds are now available. They are not well tested and still could be unstable. (leaderboard data is not available in 32-Bit releases for now)