Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
This is the last release for Godot 3 with new features. From now on this plugin enters maintenance mode and will only receive bugfixes. I might still merge smaller, easy to port features, but the focus now is the version for Godot 4.
AnimationPlayer
.ProjectSettings.globalize_path
and ProjectSettings.localize_path
to get absolute and local paths respectively. This has the side effect of using an absolute file path when passing arguments to aseprite which seems to work around an issue in v1.3-beta21 with not handling relative paths on the CLI.ProjectSettings.globalize_path
and ProjectSettings.localize_path
to get absolute and local paths respectively. This has the side effect of using an absolute file path when passing arguments to aseprite which seems to work around an issue in v1.3-beta21 with not handling relative paths on the CLI.Godot importer (Automatic resource importer) does not provide texture options animore (extra AtlasTextures, Spritesheets, etc). This was removed to reduce complexity and make the fix straight forward. I might re-introduce them as separated importers in the future upon request.
sprite_frames_creator.gd
refactorTextureRect
TextureRect
support and solving the track visibility issue.Sprite3D
and AnimatedSprite3D
.take_over_path
to notify Godot of new resource and preventing cache issues.Huge thanks to @TheOrioli who implemented all changes in this version.