:video_game: Open-source, cross-platform game engine designed to be used by everyone.
[!WARNING] This version is deprecated due to an issue when publishing a game on gdgames. Please use the version 5.3.192 instead.
Starting this month, every subscriber will have access to two new perks!
Silver, Gold and Pro (formerly called Startup) users will receive credits on a monthly basis. This table will let you find how many credits you earn according to the GDevelop membership you have.
Gold and Pro users will also have the possibility to unlock for free a new asset pack every month, to see it search into the Asset Store into the app. Once claimed, you will have access to it forever.
The Asset Pack give away is organised by the GDevelop team. It changes each month so stay tuned!
You can now purchase items from the Asset Store using your GDevelop credits - in addition to using traditional, secure payment methods like Paypal or Credit Cards.
Remember that you can also use credits to purchase promotional packages to boost your game in the GDevelop ecosystem.
Starting from now, it's also possible when buying an asset pack or a template to choose if you want to buy the commercial version - allowing you to publish a game made with it - or the unlimited commercial version - which allows you to use it on as many commercial, published game you need.
by Khron Studio:
by GDevelop:
This allows to use animatable 2D objects created with Spine (purchase a licence on their website if you're interested).
[!WARNING] This version is deprecated due to an issue when bulk importing sprites in an object. Please use the version 5.3.188 instead.
It is now possible to browse all the previous versions of your cloud projects and come back to any version you need to. Open a version, inspect any element of your project and restore it if you wish to.
Note This feature is available to holders of Startup and Business subscriptions as well as the accounts included in the Education plan.
When making a large game with GDevelop, the size of the resources (images, 3D models, audio files...) to load used to make the game longer to load. The new version of GDevelop eliminates completely this problem, by loading only the resources of the first scene, and then progressively the rest of the game in background - without interrupting the game as much as possible.
🎆 This is perfect for web games, playable ads or playing games on slow internet connections. This also allows to create custom loading screens if needed.
Here is an exemple of a game launching very quickly, then displaying an intermediate loading screen. Note that this intermediate loading screen would not be shown if the game loaded fast enough:
The games now launch much faster by loading resources in the background:
You can now register your Discord username on your GDevelop profile. If you have a Gold, Startup or Education subscription, head down to your profile, to claim access to a premium channel on Discord, where you can discuss together and ask for support.
[!WARNING] This version is deprecated due to an issue when displaying animations of 3D models. Please use the version 5.3.185 instead.
[!WARNING] This version is deprecated due to an issue when loading 3D resources between scenes. Please use the version 5.3.185 instead.
[!WARNING] This version is deprecated due to an issue when loading resources at the beginning of the game. Please use the version 5.3.185 instead.