Graphics API Debugger
Graphics API Debugger, version 1.0.2 contains a single important fix for bug #1554
Graphics API Debugger, version 1.0.1 contains several crash fixes and performance improvements.
glLinkProgram
errors on trace.Out of memory when allocating...
crashes when tracing certain apps that use EGL images.glTexParametervX(GL_TEXTURE_BORDER_COLOR)
.This is the first release of the Graphics API Debugger, version 1.0.0.
Please consult the documentation for system requirements, usage and tutorials.
This is an early, pre-release build of the Graphics API Debugger, version 0.9.6.
GL_EXT_EGL_image_array
VK_KHR_get_memory_requirements2
and VK_KHR_dedicated_allocation
.This is an early, pre-release build of the Graphics API Debugger, version 0.9.0.
.gfxtrace
shell file extensions.glDeleteFramebuffers
not unbinding the framebuffers that are currently bound in replay.SharedObjects
state field into Objects
.glGenerateMipmap
.vkCmdExecuteCommands
is used.This is an early, pre-release build of the Graphics API Debugger, version 0.6.2.
early_fragment_tests
on desktops that don't natively support it.EGL_KHR_surfaceless_context
extension.Select Activity
dialog.This is an early, pre-release build of the Graphics API Debugger, version 0.6.1.
glBindVertexArrayOES
and glGenVertexArraysOES
.This is an early, pre-release build of the Graphics API Debugger, version 0.6.0.
This release changes the .gfxtrace
file format.
Files created with older versions will not be readable with this release.
@glFlush
being considered an end-of-frame.This is an early, pre-release build of the Graphics API Debugger, version 0.5.1.
.obj
file.
gapis
timeouts when loading large captures.
gapir
teardown when releasing Windows context
.gfxtrace
files that were abruptly terminated mid-structure.
This is an early, pre-release build of the Graphics API Debugger, version 0.5.0.
While there are known issues, GAPID can be used to successfully trace, inspect and replay many Android and desktop Vulkan applications.
Feedback and suggestions are very welcome.