Formula Student Driverless Simulator Versions Save

A virtual world where Autonomous Systems from different Formula Student teams can compete in time-trial challenges

beta-5

3 years ago

Breaking changes

As a result of moving the center of gravity, the vehicle drives a bit different. From now on please use this version for testing if you are participating in FSOnline 2020.

The following lidar settings keys from the settings.json have been renamed:

  • Renamed setting NumberOfChannels to NumberOfLasers (link)
  • Renamed setting PointsPerSecond to PointsPerScan (link)

Some new lidar competition rules have been added to ensure some level of realism:

  • The vertical inter-laser angle must be at least 0,18 degrees be no larger than 180 degrees. (link)
  • The rotation frequency must be between 5 and 20 Hz. (link) *For each lidar, during a single rotation, the number of collected points for 1 laser must be not higher than 2048 for 360 degrees. (link)
  • The number of collected points per lidar per laser per second cannot exceed 20480. (link)

Enhancements

  • #138 #127 #132 Lidar realistic rules, simplify capture configuration and improved documentation.
  • #145 #139 Move center of gravity closer to the ground and documented the position.
  • #152 Update Rviz and Multiplot helpers
  • #150 #123 Spectator car following
  • #141 Added frame to GPS ROS message
  • #136 #130 Gyro and accelerometer variances to IMU output message
  • #147 #146 Better documentation for newcomers

Bugfixes

  • #135 #154 Outlier in the IMU angular velocity
  • #149 #151 Floating car
  • #142 #140 Unreal Training Map contains 19296 cones

beta-4

3 years ago
  • Restructured the unreal project to support multiple 3d vehicle models #126
  • Added support for multiplayer spectators #117
  • Added position error standard deviations to NavSatFix covariance matrix (#76)
  • GPS header timestamp now contains the measurement timestamp instead of the publishing timestamp (#68)

beta-3

3 years ago
  • From now on all data published in ros is in the ENU frame. See #112
  • Move the unreal engine to ros camera bridge into it's own ros node to improve performance. See #95
  • Publish the cone locations to ros for testing purposes. #96
  • Split message types into a separate fs_msgs package #100
  • Implement direct translation between unreal timestamps and ros instead of relative timestamp translations #103
  • Added a new default, performance-optimized training map #104
  • Fix bug where imu data is always 0 #114

Use beta-3-debug.zip!! The release package without debug has a bug described in #115

beta-2

4 years ago

Documentation updates 🤩

beta-1

4 years ago

First testable version!

alpha-0

4 years ago

Don't use this. Theoretically this project should be usable at this point but it hasn't been tested enough.