Mass-spring network in C++, simulating physical bodies floating in water and sinking
Fixed an issue with the #error
directive in GLSL.
More hydrodynamics - fallout of the legendary frontiers' work.
Fixed an issue with the implementation of the retrieval of the glGetProgramBinary ARB.
This update contains the first of a series of physical phenomena that may be efficiently simulated thanks to the frontier work, namely hydrodynamics: while previous versions of Floating Sandbox only implemented the friction component of water drag, version 1.16.0 also implements its pressure component, which acts on the edges of physical bodies imparting directional thrust and rotational moments.
But that's not all - this release also introduces a few new things and improvements, together with Spanish localization and quite a few new ships!
Here is the official changelog for this release:
Mostly a technical release, with lots of improvements.
1.14.0.6