Image loading, caching & transforming library for Xamarin and Windows
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.6...v2.4.1
CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.6...v2.4.0
CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.5...v2.3.6
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.4...v2.3.5.2
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.3...v2.3.4
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImage.FixedAndroidMotionEventHandler = false
if experiencing any gesture recognizers problems on Android. (static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.2...v2.3.3
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImage.FixedAndroidMotionEventHandler = false
if experiencing any gesture recognizers problems on Android. (static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.3.1...v2.3.2
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImage.FixedAndroidMotionEventHandler = false
if experiencing any gesture recognizers problems on Android. (static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
ReplaceStringMap
- added regex replace support, wiki: https://github.com/luberda-molinet/FFImageLoading/wiki/SVG-support#svg-string-replacement-including-colors
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.2.25...v2.3.1
The same as 2.3.0 + fixed nuspec issue with WebP
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImage.FixedAndroidMotionEventHandler = false
if experiencing any gesture recognizers problems on Android. (static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.2.25...v2.3.0
CachedImage
to always fill entire space available (different behaviour than Image
). It's now fixed. You can get old behaviour with CachedImage.FixedOnMeasureBehavior = false;
(static property)CachedImage.FixedAndroidMotionEventHandler = false
if experiencing any gesture recognizers problems on Android. (static property)CachedImageRenderer.Init(enableFastRenderer: [true/false])
Complete history of changes available here: https://github.com/luberda-molinet/FFImageLoading/compare/v2.2.24...v2.2.25
FFImageLoading has a regression since 2.2.4 which caused CachedImage
to always fill entire space available (different behaviour than Image
. It's now fixed, but as it was included in many versions it may be a breaking change for some. That's why I didn't enable that fix by default. You can do it manually with:
CachedImage.FixedOnMeasureBehavior = true;
Read more here: https://github.com/luberda-molinet/FFImageLoading/issues/545
Also for Xamarin.Forms >= 2.4 please set: CachedImage.FixedAndroidMotionEventHandler = true
if experiencing any gesture recognizers problems on Android.
I'll include it as a default in next major version.
Xamarin.Forms (Android) now uses fast renderers by default if possible (correct XF version). You can enable / disable fast renderers by CachedImageRenderer.Init(enableFastRenderer: [true/false]
override.
resource://
TypeConverter not working from viewmodelsFFImageLoading.Platform could not be resolved because it was built against the ".NETPortable,Version=v5.0" framework