DXUT Versions Save

DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.

feb2018

6 years ago
  • Fixed array length mismatch issue with TOTAL_FEATURE_LEVELS
  • Fixed optional Direct3D 11.4 support in VS 2013/2015 projects
  • Minor code cleanup

Last release to support VS 2013

nov2017

6 years ago
  • VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
  • Optional support for Direct3D 11.4 (define USE_DIRECT3D11_4 in projects using the 14393 or later Windows 10 SDK)

oct2017

6 years ago
  • Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
  • Updated for VS 2017 update 15.1 - 15.3 and Windows 10 SDK (15063)

mar2017

7 years ago
  • Add VS 2017 projects
  • Minor code cleanup

sept2016

7 years ago
  • Updated WICTextureLoader and ScreenGrab

aug2016

7 years ago
  • Updated for VS 2015 Update 3 and Windows 10 SDK (14393)

apr2016

8 years ago
  • Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
  • Retired VS 2012 projects and obsolete adapter code
  • Minor code and project file cleanup

nov2015

8 years ago
  • Updated DDSTextureLoader, ScreenGrab, DXERR
  • Updated for VS 2015 Update 1 and Windows 10 SDK (10586)

This is the last release to support VS 2012

jul2015

8 years ago
  • Updated for VS 2015 and Windows 10 SDK RTM
  • Retired VS 2010 projects

jun2015

8 years ago
  • Optional support for Direct3D 11.3 (define USE_DIRECT3D11_3 in VS 2015 projects)