Defold Input Versions Save

Simplify input related operations such as gesture detection, input mapping and clicking/dragging game objects

4.1.1

2 years ago

FIX: Don't try to drag an object more than once in a single pressed/released cycle if the drag was cancelled by the user

4.1.0

3 years ago

NEW: Added option to lock drag operations to a single axis.

4.0.0

3 years ago

BREAKING CHANGE: Removed all.iniput_bindings. The same file exists in the Defold builtins now. BREAKING CHANGE: Removed the gamepads file. The one in Defold builtins contains many more gamepads than the one included in this project.

3.0.0

3 years ago

NEW: The cursor will generate cursor.CLICKED when clicking outside of a game object (id and group are nil) NEW: Cursor will generate cursor.DRAG while dragging. The event has a dx and dy with delta values from the initial drag position. NEW: Cursor will generate cursor.DRAG_START and cursor.DRAG_END when dragging outside of a game object (id and group are nil)

2.10.0

3 years ago

NEW: Analog directional events are generated while above the threshold

2.9.0

3 years ago

NEW: Analog input can generate directional (cardinal) events when stick is moved beyond a specified threshold

2.8.9

3 years ago

FIX: Tweaked analog stick messages

2.8.8

3 years ago

FIX: Clear analog control position after notifying listener of release event

2.8.7

3 years ago

NEW: Added reusable onscreen.gui_script to manage on screen controls

2.8.6

3 years ago

FIX: Issue with missing cursor out event when drag is disabled