Deck.gl Versions Save

WebGL2 powered visualization framework

v9.0.4

1 month ago
  • fix(core): picking bugs (#8730)
  • add generic data types in GetPickingInfoParams (#8709)
  • Export BufferTransform from luma.gl (#8726)
  • fix(build): inlined version off by 1 (#8741)
  • fix (TypeScript): add missing exports for effects types (#8728)
  • fix(core): Type props.parameters (#8732)

v9.0.3

1 month ago
  • Bump luma.gl to 9.0.8 (#8719)

v9.0.2

1 month ago
  • feat(carto): Support .tileSize prop in H3Tileset2D (#8687)
  • fix(carto): Clean up and add unit tests for requestWithParameters cache (#8707)
  • Do not clear when rendering to target in PostProcessEffect (#8705)
  • fix(aggregation-layers): Fix missing types export (#8713)
  • Disable excessive console warnings (#8696)

v9.0.1

1 month ago
  • fix(core): base map creation error in DeckGL scripting interface (#8691)

v9.0.0

1 month ago
  • bump dependencies to production release
  • Remove withParametersWebGL method in Pass classes (#8636)
  • Bug fix: Update scorecard to v2.3.1 (#8688)
  • Register default shader module with Deck (#8682)
  • Update Effect interface (#8681)
  • fix(extensions): PathStyleExtension random artifact (#8683)
  • chore: upgrade luma.gl to 9.0.5 (#8684)

v9.0.0-beta.10

1 month ago
  • Add Zoom and Compass widgets (#8072)
  • fix(extensions): Use lodMaxClamp to disable m ips (#8677)
  • chore(): Use stable '@loaders.gl/' (#8679)
  • View and view state types improvements (#8663)
  • Fix PostProcessEffect render to framebuffer (#8661)
  • Fix IconManager upsizing auto-packed icon atlas (#8673)
  • feat(carto): Export types for generic source options (#8651)
  • chore: Bump luma to 9.0.4 (#8676)
  • Fix SolidPolygonLayer lighting (#8669)
  • Fix FillStyleExtension artifact (#8668)
  • Support loaders.gl v4 Table object (#8664)
  • fix(core): support view.clear (#8665)
  • Clean up dev dependencies (#8653)
  • Remove terrainModule from ShaderAssembler on cleanup (#8666)
  • Chore: Bump luma to 9.0.3 (#8659)
  • feat(carto): Cache pending requests (#8648)
  • Implement panning in FirstPersonController (#8166)
  • feat(geo-layers): add TileLayerPickingInfo type (#8645)
  • fix(react): move types to devDependencies (#8644)
  • Fix attribute transition (#8643)

v9.0.0-beta.9

2 months ago
  • Mask Extension: Handle case when no viewport exists (#8627)
  • Clamp Uint8Arrays in typedArrayFromDataType (#8631)
  • Type improvements (#8628)
  • chore: Upgrade to luma.gl@^9.0.0 (#8642)
  • feat(carto): Sort params in request cache key (#8638)
  • PointCloudLayer colors attribute type use 'unorm8' (#8633)
  • feat(geo-layers): Add .debounceTime option to Tileset2D, TileLayer (#8589)
  • feat(carto): Add 'tileResolution' and 'blockSize' (#8502)
  • feat(layers): specify feature properties type for GeoJsonLayer (#8623)
  • carto: columns support cleanup (#8413)
  • fix(arcgis) reenable build (#8622)

v9.0.0-beta.8

2 months ago
  • TerrainExtension: bind texture rather than FBO (#8611)
  • Remove dev dependency on react-map-gl v5 (#8618)
  • chore: Bump luma to beta.10 (#8610)
  • fix(arcgis): DeckGL rendering integration (#8545)
  • chore: bump probe.gl (#8617)
  • prevent js files in venv from being identified as part of deckgl module (#8609)
  • chore(deps): Update to loaders.gl v4.2.0-alpha.5 (#8604)
  • fix(core) warn and error when WebGL1 detected (#8548)
  • ignore bindings directory when running linter (#8598)
  • Correct operator precedence for clearColor in LayersPass (#8599)

v9.0.0-beta.7

2 months ago
  • chore: bump luma 9.0.0 beta.8 (#8586)
  • Audit module dependencies (#8573)
  • remove(mapbox) public MapboxLayer api (#8585)
  • Avoid creating empty buffer for attributes (#8576)

v9.0.0-beta.6

2 months ago
  • CARTO: Respect clientId property (#8581)
  • Change Attribute.type to VertexType from WebGL constants (#8572)
  • Cherry pick luma global exports in core bundle (#8574)
  • chore: Bump luma to 9.0.0-beta.6 (#8567)
  • CARTO: Mark filters parameter as optional (#8566)
  • fix(widgets): publish stylesheet (#8571)
  • chore(build): restore inline-webgl-constants transform (#8563)
  • Respect DataT on TripsLayer props (#8533)
  • chore(build): remove glsl comments (#8531)
  • fix(core): LayersPass#render should clear canvas by default (#8543)