A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
🆕 Added support for static methods in shaders
✅ Fixed initialization of the WavefrontSize
property for different GPUs
✅ License switched to MIT
First public build, featuring shader caching, builtin HLSL vector types, HLSL intrinsics and more