Bullet3 Versions Save

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

2.86.1

7 years ago

The Bullet 2.86 has improved Python bindings, pybullet, for robotics, machine learning and VR, see the pybullet quickstart guide.

Furthermore, the PGS LCP constraint solver has a new option to terminate as soon as the residual (error) is below a specified tolerance (instead of terminating after a fixed number of iterations). There are optional multithreaded optimizations, thanks to lunkhound. There is preliminary support to load some MuJoCo MJCF xml files (see data/mjcf),see Bullet VR haptic experiments with a VR glove:

https://www.youtube.com/watch?v=0JC-yukK-jo

app_sharedmemoryphysics_vr_vs20 2017-01-26 10-12-45-16

2.85.1

7 years ago

Bullet 2.85 (previously known as 2.84) introduces pybullet, easy to use Python bindings, as well as Virtual Reality support for HTC Vice and Oculus Rift. In addition, there is support for Inverse Kinematics and Inverse Dynamics. This release is marked as 'prerelease' until the documentation is updated. See also this video: https://www.youtube.com/watch?v=VMJyZtHQL50 img

2.83.7

8 years ago

Bullet Physics SDK 2.83 is a first release using the new example browser. See the docs/BulletQuickstart.pdf how to get started.

bullet2 83

Note that the example browser needs a bit more work and some old demos are not in the new example structures yes, this is a todo for a future release.