Automatic error reporting for Unity games
This release can also be installed via UPM.
Fix a race condition in Bugsnag.Start involving creation of gameobjects outside of the main Unity thread. #699
Fix an issue causing empty stacktraces in some Android events. #700
Added checks in delivery to ensure payloads can't get stuck in a retry loop. #683
Raised Configuration.MaxBreadcrumbs
default from 50 to 100, raised the limit from 100 to 500 and added a check to truncate breadcrumbs from oversized payloads. #671
Add Configuration.MaxStringValueLength
config option. #668
Added Telemetry.Usage
configuration option to set the native Android option and the native Cocoa option #666
Fix an issue where bundle version was not reported correctly on iOS and MacOS. #672
Fix an issue where a null value in metadata could cause an exception. #652
Fix an issue where android metadata was not deserialised as the correct type, which could cause exceptions when processing metadata. #652
Fix an issue where android sessions had inaccurate Session.Handled and Unhandled counts. #684
Fix an issue where Cocoa Device and App data was serialized incorrectly causing invalid cast exceptions in callbacks #680
Fixed an issue where user changes made in OnSession callbacks did not make it to the generated payload #681