BrogueCE Versions Save

Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

v1.8.3

4 years ago

This release contains integration of Oryx's tiles, along with other UI and quality of life improvements. Gameplay is identical to all 1.8 versions.

Thanks to contributors kzved and flend.

Bug fixes

  • Fixed a bug where watching a replay to completion would cause a duplicate high score to appear

Other changes

  • Oryx's graphical tiles are now fully integrated. They can be enabled by pressing 'G' or by using the in-game menu. Compared to v1.8.1 tiles pre-release, this fixes some incorrect tiles being used for various game elements. (Note: unlike original Brogue Tiles, tiles are available at all window/font sizes, but due to scaling they only look crisp at a certain size.)
  • Improved the game's appearance on high-PPI/DPI displays. Also added some larger font sizes for better viewing on higher resolution displays in general
  • The full identified inventory is now shown on the post-victory screen
  • Pressing the PrintScreen key now saves a screenshot to the save directory
  • Numpad 5 (center) can be used to confirm targetting

v1.8.2

4 years ago

This release contains general improvements and some fixes to regressions caused by CE. Gameplay is identical to all 1.8 versions.

Thanks to contributors kzved, flend, Vivit-R and zespri.

Bug fixes

  • Fixed the game screen going black after alt-tabbing while fullscreen on some platforms
  • Fixed the weird scaling when going fullscreen on some platforms
  • Fixed a rare bug on Linux where some item names would not show

Other changes

  • The Mac release is now an app!
  • Added a re-throw command (T), which throws the last item at the last-chosen monster
  • The game window is now freely resizable, and the best-fitting font size is automatically chosen
  • Restored right-click shortcut to show inventory
  • (For developers) When building in debug mode, the cheats are now toggled by a --wizard command line option
  • The WebBrogue back-end is now built-in, and can be enabled with a build option

v1.8.1-tiles1

4 years ago

Version 1.8.1 with Oryx's tileset. Everything should look correct, but it still needs more play-testing, so this is considered a beta release.

Tiles are enabled by default, but can be toggled by pressing 'G'.

Thanks to Sam Kirkham for the implementation, and Oryx Design Lab for the permission to use the graphics.

v1.8.1

4 years ago

This release contains some bug fixes and UI improvements. Replays and saves are fully compatible with 1.8.

Thanks to contributors animal_waves and flend.

Bug fixes

  • Fixed a playback out-of-sync error when walking into a secret door to discover it
  • Fixed a bug where inspecting an out-of-sight lumenstone would say "you remember seeing a lumenstone from depth 0" instead of the depth it was found at
  • Item quantities are now remembered correctly on leaving and revisiting a level
  • Fixed description of remembered items when hallucinating

Other changes

  • Recordings are now sorted by date descending (newest on top) and all dates (high scores, saved games, recordings) are now displayed as "YYYY-MM-DD"
  • Fixed an issue with ring descriptions where an unidentified ring could be revealed as negative after reading a scroll of remove curse
  • Added F12 and Alt+Enter as shortcuts for full-screen mode

v1.8

4 years ago

This is the first release of Brogue: Community Edition! This update focuses on addressing the most common community complaints with 1.7.5 -- most notably, the balancing of allies. However, there are many other changes which we hope will improve the game.

Gameplay changes

  • Wands of empowerment are now guaranteed to spawn in early vaults
  • Wands of empowerment have been strengthened to a middle-ground between their 1.7.4 and 1.7.5 versions
  • Wands of empowerment no longer increase the target's health regeneration rate
  • The frequencies of various special ally-related rooms have been reverted to their 1.7.4 values
  • Captive allies have been made more common
  • Wands of plenty now reduce the the maximum health of the target and its clone by 50%
  • Hidden doors and levers are now revealed when attempting to move into them. (This addresses an issue where players had to waste turns taking damage when trapped up against an obvious secret door by a monster)
  • Goblin conjurers no longer have the spear attack pattern in contradiction with their attack message
  • Magic-detected cells are now described with "you remember seeing here" when the item has been seen
  • Changed the creatures hit as collateral from a spear attack to be the same as those hit by the sweep of an axe attack. (This reincludes hitting hidden monsters)

Bug fixes

  • Allies can no longer learn abilities from the spectral clones created by armor of multiplicity
  • Fixed incorrect percentages in the ring of wisdom tooltip
  • Excessive input during playback no longer causes long pauses
  • Fixed incorrect percentage health change info in sidebar
  • Low health alerts no longer show on every turn when using autopilot or watching replays
  • Fixed an issue causing the damage of staffs of firebolt and lightning to always be the average/expected value and have no variation
  • Fixed many more causes of out-of-sync errors
  • Fixed a bug which in some cases caused traps to be generated on cells with foliage, leading to odd behaviour
  • Fixed a bug which in some cases caused staffs to appear in treasure vaults without their max charges being shown

Other changes

  • The Mac version has been remade to be the same as the Windows and Linux versions. (Unfortunately, this means it has lost some Mac-specific polish, e.g. it is no longer an App. This will be improved in future releases)
  • Turning on autopilot now requires confirmation
  • The "blue" player-to-monster combat information is now displayed in ally tooltips (so you can more easily assess how much health they have)
  • The sidebar now displays whether a monster is carrying an item
  • The maximum seed able to be input in the main menu is now the same on all platforms (2^32 - 1 = 4294967295)
  • Added a --print-seed-catalog command line option to recreate the seed catalog
  • Various minor UI tweaks and bug fixes

Errata

  • To disable Gatekeeper prompts on Mac, you should run sudo spctl --master-disable; not with --master-enable as the README states.