The Machinima Studio mod
This is a patch update that features a lot of fixes made to Snowstorm particle system, and to other parts of the mod. A couple of GUI keybinds were added, and a couple of useful /record sub-commands were added.
Compatible with McLib 2.0.2
, Metamorph 1.2
and Aperture 1.4
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
C
key) to scenes menuN
key) to scenes menuT
key) to scenes menuShift + D
combo) to camera editorShift + R
combo) to camera editor/record erase <filename> <count> <from>
which removes <count>
frames after (and including) <from>
tick/record process <filename> <property> <from> <to> <math>
which allows processing frame data in player recording using math expressionsblock
morph to Blockbuster Extra categoryvariable.emitter_lifetime
/model export_obj
This is a quick patch that fixes a couple of GUI issues and adds pick texture and skin keybinds.
Compatible with McLib 2.0.1
, Metamorph 1.2
and Aperture 1.4
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
item
and label
morphs (suggested by Andruxioid)This huge update adds a couple of awesome major feature, but mostly focuses on GUI improvements and quality of life features. This update also fixes dozens of bugs.
Compatible with McLib 2.0
, Metamorph 1.2
and Aperture 1.4
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
snowstorm
morph which allows to create custom particle effects based on Bedrock particle JSON specification (sponsored feature by Spark Squared)
/scene <play|toggle|stop|loop> <name> [flag]
command to work with scenesinteract_entity
action to player recording system (suggested by Lucatim)1.5.0-pre199_34
or above) doors upon right click on block actionparticle
morph (suggested by Centryfuga)/record fill <filename> <count> [tick]
command which allows to insert placeholder <count>
frames at given [tick]
image
and custom model morphsEnd
keysequencer
morph editor GUI (suggested by Jetpack Rescue)particle
morph GUIblockbuster.*
custom model morph GUIimage
morph GUIimage
morph:
/director
command working only in overworld dimension (reported by AceGaming)/record origin
command requiring only a player to use the command (reported by Joziah2)image
morph's transparency cutting off at values below 25
(out of 255).
s in it (reported by OrokinPlays)This is another patch update which fixes lots of bugs. Beside bug fixes, there are also new BB gun options which allows for a better projectile configuration. Andruxioid also introduces Ukranian translation in this update!
Compatible with McLib 1.0.4
, Metamorph 1.1.10
and Aperture 1.3.5
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
ua_UA
(Ukranian) language localization (translated by Andruxioid)1.5
seconds by defaultvox
models that don't have the scene graph to get loaded (reported by Mayd and Murply)/model texture
and /model replace_texture
)This is a little update features two neat features, and mostly bug fixes. A couple of things to note about this update:
1.6.3
or 1.6.4
, it will break poses and general position and orientation of these models. You'll have to reconfigure your morphs, so don't update until you finish current project.alex_3d
, fred_3d
and steve_3d
) were added. Please remove your 3D (alex_3d
, fred_3d
and steve_3d
) models if you have installed it before.Compatible with McLib 1.0.4
, Metamorph 1.1.10
and Aperture 1.3.5
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
offset
scale option to custom model codethis.model
being null
(reported by _Paddi)tia_6
, but the first replay becomes tia_1
instead of tia_6_1
Downloads are on CurseForge. Don't forget to install Metamorph and McLib too.
This is a quick hot patch update which fixes a couple of major issues I found after releasing 1.6.3, my bad guys...
Compatible with McLib 1.0.4
, Metamorph 1.1.10
and Aperture 1.3.5
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
Downloads are on CurseForge. Don't forget to install Metamorph and McLib too.
This update introduces native support for MagicaVoxel (*.vox
) models, Scenes (remote director blocks which are stored in files and managed in GUI), many new options, a couple of nice tweaks and workflow enhancements and, as always, bug and crash fixes.
Compatible with McLib 1.0.4
, Metamorph 1.1.10
and Aperture 1.3.5
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
.vox
modelsimage
morph cropping options (left, top, right, bottom)record
morph random skip option (suggested by Andruxioid)models
folder/record reverse <filename>
command to reverse playback of actors (suggested by STH)/record flip <filename> <axis:X|Z> <coordinate> [center]
to allow an ability to create mirrored scenesDashboard
keybind to allow holding Control key to open the main panel/model convert
not auto-completing filenamesIdle
checkbox (setRotationAndAngles
issue)billboard
image morph option not working with body parts correctlyDownloads are on CurseForge. Don't forget to install Metamorph and McLib too.
This update introduces particle morph, a couple of QoL GUI features, minor visual tweaks and lots of bug fixes.
Compatible with McLib 1.0.4
, Metamorph 1.1.10
and Aperture 1.3.3
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
/record
sub-commands:
/record fade <filename> <fade_out>
to cross fade last <fade_out>
frames with beginning/record cut <filename> <before> <after>
cuts out all frames before <before>
and after <after>
/record restore <filename> <iteration>
allows to restore (by swapping files) player recording with given <iteration>
versionGlobal
and Enabled
model block optionsswiping
)Hold
checkbox in model editor to disable holding item angle correctionparticle
morph which emites vanilla and morph configured particles/model convert
to be more flexible/record prolong
to output the resulted prolongation of the player recording3D
feature's missing voxels... (issue was using wrong dimension value, i.e. width instead of depth, for left and right sides)3D
's edge geometry construction to correctly texture map (implement bit flags)Downloads are on CurseForge. Don't forget to install Metamorph and McLib too.
This is a small update which introduces animated poses, a couple of neat config options here and thered, some quality of life tweaks, and plenty of crash/bug fixes.
Compatible with McLib 1.0.3
, Metamorph 1.1.9
and Aperture 1.3.2
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
sequencer
morphrecord
morphempty
default model0
opacity to not render at allnull
morph replay (reported by Braigar)/model export_obj
exporting a mirrored detached (in terms of vertices) version of modelDownloads are on CurseForge. Don't forget to install Metamorph and McLib too.
This big massive update probably isn't as big as 1.5
, however, it saturated with so many awesome features that expand new horizons of machinima creation! Beside that, this update also makes Blockbuster much more stable than 1.5.3
.
This update adds three new types of special Blockbuster exclusive morphs, in addition to image
morph: Sequencer, Record and Structure morphs. It also adds another several major features: multiskin, improved texture picker, custom model smooth shading, hide all director blocks (if hide on playback is enabled) upon playback, item slots support in body parts, several new image and custom model morph properties and dozens of bug fixes!
Compatible with McLib 1.0.1
, Metamorph 1.1.8
and Aperture 1.3.1
. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
Actors > Fix Y
config option, which uses actual Y value recorded on the client side, instead of the interpolated from server, which in turn fixes hovering when jumping around, but at the cost of sharp vertical movementActors > Always render
which makes body actor entities render always no matter hitbox size (suggested by Andruxioid)config/blockbuster/models
(suggested by Jubb)@VERSION
in blockbuster_core mod (reported by Andruxioid, I think)smooth
shading property to custom models and model editor which makes the triangular shading much smootherbody
limb when generating JSON model from auto OBJmodel.json
_
and a number)Record
button to be the same width as other buttonsDirector#collectActors()
(reported by FairFox and Cactuz)sequencer
morph, which takes in any number of morphs and switches between them based on given delay between every sequence (with possible randromizer), which allows creating animated morphsrecord
morph, which takes a morph and given player recording and plays it in a loop within the morph, this way it's possible to add alive passengers within models through body part system and etc. (loosely based on ideas of HerrBergmann)structure
morph, which allows using saved nbt
structures via the structure block (suggested by El_Redstoniano)image
morph:
lighting
option which allows to disable light map on the image morph (suggested by Morris)billboard
(Look at player) option which allows orient the image morph to always look at the playerscale
option which allows scaling the model (like the global scale option in the model editor)scaleGui
option which allows scaling the model in GUI cells180.0
by defaultgetPose()
(reported by STH)Downloads are on CurseForge. Don't forget to install Metamorph and McLib too.