A sprite animation library for rust game development
update
function for the state
The state is no longer automatically reset after the last frame of a run_once
animation.
So one must explicitly reset the state if they desire to restart the animation later.AnimationPostUpdateSystem
It had no effect. This may be reintroduced (with effect) if requested.SpriteState::set_current_index
is renamed to SpriteState::set_index
Reflect
(see #80). It
may be re-introduced if requested.bevy_app
optional and disabled by default (#73)