ACNHMobileSpawner Versions Save

Animal Crossing New Horizons real-time multi-tool built in Unity.

0.94-a

2 years ago

This updates the pointers and offsets required for animation speed and teleporting.

0.93-a

2 years ago

This version adds support for ACNH update version 1.11.0.

All new items and offsets have been updated.

Please note that the plaza read-only bug still exists. This will be fixed in a later version.

0.92-a

3 years ago

This version adds support for ACNH update version 1.10.0.

All new items and offsets have been updated.

0.91-a

3 years ago

This update has the following changes:

Toolbox

A toolbox button was added to the main window which has the following functionality:

Time/Speed

  • Functionality was added to allow you to change walk speed & animation speed of your character.
  • You may now fast forward or set the time forwards/backwards while in game. Please note that you will not be able to go online if you do this until you restart the game.
  • You may now change the in-game text speed to "instant"

Virtual Switch Control

  • I've created an on-screen joypad so you may control your character using your device. This is especially useful if you own a console without joy-cons or would prefer to use a wireless controller but can't due to running a SysBot.NET-derived program.
  • You may now turn the screen on/off from within the app, requires sys-botbase 1.72 or newer.

Map

  • Map save functionality was update to allow you to dump & load entire map acredata/terrain/buildings
  • You may now change the plaza position from the same map save button window.

Misc

  • Villager flags freeze will now ensure the moving-out state doesn't get overwritten incorrectly
  • You may now fetch the battery percentage of your switch (requires switch fw 12.0.0 & sys-botbase 1.73)
  • The amount of taps/swipes needed to max the stack is now 2

Unity_2021-04-14_16-51-38

0.9-a

3 years ago

This update supports ACNH update 1.9.0.

All new items and villagers are added to this update. Additionally, you may now inject over empty plots (a restart is required)

Please note that the field item injection behaviour has changes. As such, some field injection may be buggy. Feels free to report on any issues you find.

0.87-a

3 years ago

Note that I am deprecating my version of sys-botbase as the official repo gave me push access. You should update to sys-botbase version 1.7 to continue using teleport and freeze functionality.

This version adds support for ACNH update 1.8.0

  • You may now change the freeze delay on the freeze tab, this is useful if you are experiencing lag/ don't need instant freezing while online, for example on a treasure island
  • Added functionality to dump/load all villagers and houses to a single file
  • Fixed an issue that caused teleports to miss the first 2 x bytes of the player coord. Please note that you will need to recreate your teleports due to this fix.
  • Added flower palletizer that turns your images (jpg/png) into a flower map, such as below. This functionality is baked into the bulk spawner.

Unity_2021-02-21_00-53-44 Pallet gif

Various smaller issues were also addressed.

0.86-a

3 years ago

This is the 30th release of ACNHMS, go us!

Before updating, I highly recommend updating to the latest version (1.62beri) of my modified version of sys-botbase. Stability, resource management and functionality were vastly improved. Some people have asked me if other tools (SysBot.NET, poker, livehex, etc) will still work with the modified sys-botbase, and the answer is yes, it only adds functionality, it doesn't remove anything.

This update has the following updates:

Functionality:

Teleport:

  • You may now create and go to teleport locations using the teleport tab of the additional panel. My modified version of sys-botbase has local pointer following so all jumps will be much faster, but is not required. You can set up to 100 teleport locations, so you can easily move between your museum, airport, house, etc. Make sure to only use this functionality on the island itself instead of inside buildings.

Map:

  • You may now find and replace items on the floor in the map editor. For example, if you end up with a bunch of spoiled turnips on your floor, just replace them with "100 turnips" (but do whatever you want with this functionality)

Freeze:

  • You may now freeze any custom offset and size.
  • You may now freeze your turnip prices.
  • You may now remove all frozen values in one-click.
  • Freezes now shut off if there is no game running, so don't worry about the game crashing/restarting with freezes active.

Search:

  • When setting an item to a slot in your inventory, your search will no longer be cleared.

Fixes:

General:

  • Fixed a bug where loading too many images at once would cause the app to crash.
  • Added sprite caching to limit amount of resources the app needs (should always stay below 200mb total RAM usage)
  • (NHSE parity) you can now stack flower materials correctly.

Map:

  • Fixed an issue where if you have void or "unknown" tiles on the floor, the app would hang on final step of the map fetcher.

Freeze:

  • Fixed an issue where if the game restarts, freezedata would persist but do nothing.
  • Fixed an issue where if you have multiple players on your island, inventory freezing wouldn't work.

Teleport panel

Unity_2021-02-09_21-02-42

0.85-a

3 years ago

This version adds support for freezing certain values using my modified version of sys-botbase. You may download the sysmodule (as well as look at the source if that's more your thing) here: https://github.com/berichan/sys-botbase/releases

All value freezing is done on the switch itself, so you may turn off the app after you've setup the freezers. This is useful for a variety of reasons, including local play, "infinite" inventories or maps, and more. A video rundown of all new freeze functionality is available here: https://youtu.be/1_0FbbIZLqM

Additionally, this update has the following changes:

  • The drawing code was completely rewritten to no longer rely on System.Drawing. As such, some new drawing glitches may be present due to the sheer amount of changes made.
  • The map will now write values correctly from a loaded *.nhl file.

Please try the "ALLOWVOID" versions of the app if you have void tiles or are hanging on the "placing buildings and generating map" part of the map fetch.

0.84-a

3 years ago

This build fixes an issue that caused mapdata to get corrupted on write, it also allows you to delete all cached data from the settings. If you're having trouble searching for items after the last update, please try this first.

0.83-a

3 years ago

This update adds support for ACNH update 1.7.0. All items, recipes and customisation are updated.

The following changes were also made:

  • You may now use the map tool to save and generate *.nhl files. These can be loaded with ACNHMS, NHSE and SysBot.AnimalCrossing
  • Once a villager is taken by another player, you may tick and untick the moving out tickbox to make them forget they are moving out (the other player will still get them) Thanks to CPURules in discord for this research.
  • You may now load itemdata via hex using the old "cheats" tab.

A new panel is available on the Additional Panel called "Freeze". The functionality for this is not yet complete, stay tuned!