ACE3 Versions Save

Open-source realism mod for Arma 3

v3.16.0-RC1

7 months ago
View Interim Change Log

Built using HEMTT (recommended) and pboProject (fall-back).

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • IR Flashlights (#6563)
  • AI - Add automatic NVG equip/unequip (#9313)
  • Arsenal - Action Buttons (#9069, #9318)
  • Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
  • Arsenal - Default Loadout editing for Curators (#9278)
  • Arsenal - Favorites System (#9307)
  • Captives - Blindfold captive units (#9361)
  • Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
  • Common - Add FUNC(escapeRegex) (#9355)
  • Common - Add FUNC(hasZeusAccess) (#9252)
  • Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
  • CSLA Iron Curtain Compatibility (#8839)
  • Dragging - Allow running when carrying lightweight objects (#8338)
  • Fastroping - Add automatic FRIES setting (#9319)
  • Fortify - Categories (#9167)
  • Interaction - Add interaction to inventory holders (#6029)
  • Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
  • Map Tools - Add Vernier Scale and Improve resolution (#8674)
  • Medical - Add dropping weapons on unconsciousness (#8433)
  • Medical - Add Grave Digging for Corpse Disposal (#9276)
  • Medical - Add setting to rollover bandage effectiveness (#8426)
  • Medical - Sutures (#9020)
  • Medical GUI - Add setting to show trauma (#8444)
  • Night Vision - White Phosphor NVGs (#9321)
  • Optionals - Add No Medical and No Realistic Names components (#8187)
  • Refuel - Added ability to refuel fuel sources (#8981)
  • Repair - Wheel Patching (#8835)
  • Slideshow - Add support for maps as textures (#9150)
  • Spearhead 1944 Compatibility (#9292)
  • Tagging - Add custom stencil text tags (#9149)
  • Vehicles - Add Resume/Set functionality to speed control (#8967)
  • Western Sahara Compatibility (#9082)

FIXED:

  • Advanced Ballistics - Fix _mapSize sometimes 0 by using engine command (#9394)
  • Advanced Fatigue - Add cap to muscle damage (#9302)
  • Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
  • Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
  • Arsenal - Fix null comparison (#9213)
  • Arsenal - Improve NVG Supported stat detection (#9254)
  • Common - Fix added throwables not being throwable (#9186)
  • Common - Fix CBA keybinds not working with progress bar (#9139)
  • Common - Fix disableUserInput blocking respawn (#9053)
  • Common - Fix loading units into FFV cargo seats (#9280)
  • Common - Fix script error in fnc_getVehicleCargo (#9156)
  • Compat SOG - Fix compatibility with grad trenches (__has_include) (#9189)
  • CSW - Fix Belt Linking for Static Weapons (#9106)
  • CSW - Fix mag multiplication in multiplayer (#9232)
  • Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
  • Fastroping - Fix equipping FRIES during vehicle init (#9299)
  • Explosives - Fix incorrect shotParents (#9171)
  • Explosives - Fix invalid M57 specularPower (#9094)
  • Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
  • Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
  • Gunbag - Add check for weapon in virtual items on loadout set (#9358)
  • Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
  • Interaction - Fix opening locked doors for GM buildings (#9154)
  • Interact Menu - Ignore text controls from invisible map (#9282)
  • Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
  • Logistics Wirecutter - Check if fence model is in FENCE_P3DS even if config check fails. (#9201)
  • Map Tools - Fix for 2.14 aspect ratio changes (#9219)
  • Markers - Fix issues with custom channels (#9383)
  • Markers - Don't try to move poly-line markers (#9381)
  • Medical - Fix respawn when letting AI take over playable units (#9145)
  • Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
  • Medical Engine - Ignore Reflector Hitpoints (#9131)
  • Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
  • Medical Status - Remove status effects upon death/featureCamera (#9301)
  • Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
  • Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
  • Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
  • Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
  • Night Vision - Use default effects when controlling UAVs (#9338)
  • Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
  • Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
  • Quickmount - Fix teleport bug in UAV through change seat (#9065)
  • Repair - Fix adding actions for hitpoints with the same name (#9430)
  • Repair - Fix bug in detection for ignoring hitpoints (#9261)
  • Respawn - Fix script error (#9166)
  • Tagging - Fix tagModel not being utilized for custom tags (#9366)
  • UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
  • Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
  • View Distance - Fix viewdistance from video settings (#9140)
  • Weapon Select - Remove vehicle smoke selection key (#9144)
  • XM157 - Fix latitude calc for maps not in getMapData (#9188)
  • Zeus - Fix group players disembarking on garrison module (#9130)
  • Zeus - Fix Group Side module (#9388)

IMPROVED:

  • Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
  • Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
  • Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
  • Arsenal - Add and improve item stats (#9291, #9296, #8434)
  • Arsenal - Use regex for searchbar (#9348)
  • Arsenal/Compat GM - Add uniform details support (#9169)
  • Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
  • Backpacks - Code cleanup (#9409)
  • Ballistics - Add 12.7x108mm APDS AB values (#9191)
  • Ballistics - Improve B_127x108_Ball values (#9192)
  • Captives - Add modded cable tie support (#9350)
  • Cargo - Fix/Improve FUNC(paradropItem) (#9399)
  • Cargo - Improve cargo space values (#9418)
  • Cargo - Update VTOL Cargo sizes (#9066)
  • Casings - Add missing vanilla casing types (#9162)
  • Casings - Add Western Sahara Casings (#9417)
  • Common - Add lockInventory status effect (#9402)
  • Common - Add variable to block item replacement temporarily (#9265)
  • Common - Hide cursor during progress bar (#9128)
  • Common - Improve FUNC(codeToString) (#9249)
  • Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227)
  • Common - Improve weapon unloading (#9344)
  • Common - Make FUNC(getTurretConfigPath) use CBA_fnc_getTurret (#9180)
  • Common - Use hashmap variable for canDig surfaces (#9147)
  • Common/Medical - Change vehicle checks to objectParent (#9281)
  • Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
  • Compat SOG - Add Land_vn_b_prop_fueldrum_01 to refuel system (#9172)
  • Concertina Wire - Add editor previews (#9071)
  • Cookoff - Improve destroying vehicle post cookoff (#9029)
  • Cookoff - Remove flares from cookoff (#9146)
  • CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
  • Dragging - Add additional weight checks on inventory modification (#9225)
  • Dragging - Add config support for weight ignoring (#9396)
  • Dragging - Add handling of captivity when dragging/carrying (#9284)
  • Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
  • Dragging - Code cleanup (#9271)
  • Dragging - Enabled dragging whilst limping (#9379)
  • Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
  • Dragging - Improve featureCamera handling (#9389)
  • Dragging - Improve weapon reselect behaviour (#9052)
  • Dragging - Use improved loadAbs command for weight calculation (#8457)
  • Explosives - Add "ace_explosives_setup" CBA Event (#9197)
  • Explosives - Add getVar to disable setShotParents (#9190)
  • Explosives - Add modded defusal kit support (#9353)
  • Fastroping - Disable destruction for helper object (#9051)
  • Fastroping - Improve AI flight height (#9270)
  • Field Rations - Add water supply to well from Contact DLC (#9168)
  • Fire - Loop "Pat down" action until patient is put out of fire (#9017)
  • General - Use subcomponent macro (CBA 3.16.0) (#9375)
  • Grenades - Improve flashbang sound (#9415)
  • Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
  • Hellfire - Add support for MELB hardpoint (1x) (#9352)
  • Intel Items - Change scope for better Arsenal filtering (#9228)
  • Interaction - Use assignTeam instead of deprecated CBA event (#9326)
  • Interact Menu - Add doNotCheckLOS option for config actions (#9054)
  • Laser - Cleanup laser designator config and code (#9289)
  • Laser Pointer - Use engine method for visible lasers (#9411)
  • Logistics Wirecutter - Add modded class support (#9235)
  • Map - Update map lighting effect every frame (#9349)
  • Map Tools - Use polyline marker for straight lines (#9174)
  • Medical - Add damage handling for explosive damage while inside vehicles (#9246)
  • Medical - Add 'Open (Backpack)' action to dead units (#9239)
  • Medical - Add Pain Unconscious Threshold setting (#8394)
  • Medical - Add treating with items from vehicle inventory (#9286)
  • Medical - Change medical to use hashmaps for wound storage (#8926)
  • Medical - Change more constants to variables (#9374)
  • Medical AI - Add setting to require items for treatment (#9362)
  • Medical AI - Use suppressed EH to determine safety of AI (#8242)
  • Medical Blood - Add source of blooddrop to events (#9102)
  • Medical Damage/Frag - Treat shrapnel as grenade damage (#9218)
  • Medical Engine - Improve damage calculation for explosive-resistant armor (#9216)
  • Medical GUI - Dynamically create any number of action buttons (#9332)
  • Medical GUI - Improve Selected Category colouration (#9324)
  • Medical Treatment - Change stitching action to be per-body-part (#9005)
  • Medical Treatment - Improve Medical Actions underwater (#9096)
  • Medical Treatment - Use shared equipment setting on tourniquet removal (#9206)
  • Night Vision - Change Apex and Wide NVGs to Gen 4 (#9369)
  • No Uniform Restrictions - Western Sahara Compatibility (#9365)
  • No Vehicle Logo - Skip removing clan tag if spray painted (#9285)
  • Optics - Add items to new vanilla rails (#9410)
  • Realistic Names - Western Sahara Compatibility (#9419)
  • Rearm - Add enable setting (#8067)
  • Rearm - Add event for rearm source creation (#9134)
  • Refuel - Add events for fuel source and jerry can creation (#9133)
  • Reload - Code cleanup and various improvements (#9343)
  • Reload Launchers - Improve various aspects (#9335)
  • Reload Launchers - Code cleanup (#9334)
  • Repair - Add enable setting (#8070)
  • Repair - Improve wheel repair interaction position (#9345)
  • Repair - Make Full Repair Time dependent on vehicle damage (#8417)
  • Repair - Make headlights repairable (#9306)
  • Safety - Add optional flag to hide hint (#9086)
  • Scopes - Add tool to diagnose scope height (#9152)
  • Towing - Add CBA event for towing start and cancel (#9178)
  • Viewports - Add viewports for RHS BMP3 (#9062)

CHANGED:

  • Compat RHS - Readd basic 5.56 suppressor to 5.56 muzzle slot (#9412)
  • Cookoff - Move canHaveFireJet logic into vehicle_damage (#9060)
  • Laser Pointer - Block laser attachments if setting disabled (CBA 3.16.0) (#9346)
  • Laser Pointer - Block switching to unsupported visible lasers (#9416)
  • Medical - Change Epinephrine Wake Up Boost setting description (#9240)
  • Repair - Change Repair Threshold setting descriptions (#9242)
  • Repair - Move to separate settings menu (#9236)

TRANSLATIONS:

  • Polish (#9391, #9056, #9049, #9048, #9050, #9047)
  • German (#9390)
  • Spanish (#9203)
  • Korean (#9160, #9142, #9067, #9164)
  • Russian (#9095)
  • Japanese (#9357)
  • French translation for new painUnconsciousTreshold setting (#9341)
  • Medical GUI - Fix Portuguese translation of "head" (#9183)
  • Grenades - Change names of IR flares for consistency (#9098)

v3.15.2

1 year ago

Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary

FIXED:

  • Hearing - Fix CBA Extended Loadouts do not catch earplugs server side (#9041)
  • Hunter Killer - Fix working if turned out (#9030)
  • Arsenal - Fix fetching loadout from extended loadout (#9045)

CHANGED:

  • Arsenal - Show attached objects in arsenal mission (#9036)
  • RHS AFRF Compat - Add hearing protection to 6M2 and 6B47 (#9039)

v3.15.1

1 year ago

Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary

ADDED:

  • XM157 (NGSW-FC Smart Scope) Framework (#8897)
  • Hunter Killer (Commander Override) (#8496)
  • Add No vehicle clan logo component (#9018)
  • Refuel - Add Progress Bar Duration Setting (#8971)

FIXED:

  • Explosives - Fix cellphone ringing if RF blocking present (#8991)
  • Tagging - Fix: ace_tagCreated EH not fire when tagging vehicle (#9025)
  • Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
  • Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
  • Fortify - Fix funds being lost when cancelling deploy (#8992)
  • CSW - Fix loading with ammo from vehicle cargo (#8995)
  • Fire - Fix incorrect mempoint for sound source (#8989)
  • RHSSAF Compat - Fix vanilla use action for explosives (#8982)
  • Interaction Menu - Fix black screen option not removing background properly (#8969)
  • Cookoff - Fix smoke effects not getting cleaned up (#8933)
  • Rearm - Fix rearm of dead vehicles (#8962)
  • Kestrel4500 - Cleanup unused onUnload handler (2.10 compatiblity) (#8961)
  • Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)

IMPROVED:

  • RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
  • SOG Compat - Add 1.2 update support (#8974)
  • Field Rations - Basic CfgMagazines support (#9008)
  • Trenches - Add modded Entrenching Tools support (#8999)
  • Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
  • Cargo - Add a way to block auto carry after unload on classes (#9013)
  • Marker Flags - Add placing system & icons (#8951)
  • Missile Guidance - Use weaponsInfo to optimize fire-mode selection (#8879)
  • Fire - Increase effectiveness of rolling for putting out fire (#9016)
  • Towing - Add rope to vehicle inventory (#8963)
  • Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
  • Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
  • Cargo - Add setting for carry after cargo unload (#8997)
  • Trenches - Add "placed" and "finished" events (#8998)
  • Refuel - Improved fuel hose texture (#8983)
  • Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
  • Overpressure - Fix backblast originating at projectile (#8985)
  • Trenches - Improve by using surfaceTexture (#8935)
  • Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
  • Cookoff - Add ability to disable fire jet effect in configs (#8953)
  • Cookoff - Add setting to destroy vehicle after cooking off (#8734)

CHANGED:

  • Common - Add CBA extended loadout (#8923)
  • RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
  • Advanced Vehicle Damage - Change default setting to disabled (#8925)
  • Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)

TRANSLATIONS:

  • Translation - Chinese (#8984) (#9012)
  • Translations - Korean (#8937) (#8968) (#8960)
  • Translations - Polish (#8921)
  • Translations - Japanese (#8924)

v3.15.0

1 year ago

Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Viewports (#8480)
  • Add Marker Flags (#8696)
  • Casings - Add infantry bullet casings (#8857)
  • Aircraft - Drone Tools (#8276)
  • User Interface - Add ability to hide Default Action Icon (#8883)
  • Vehicles - Add cruise control (#8792)
  • Finger - Add scaling settings (#8676)
  • Medical GUI - Add setting to show blood loss (#8450)
  • Slideshow - Add support for texture selections (#8702)

FIXED:

  • Cargo - Limit rename text length (#8915)
  • Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
  • Cookoff - Fix locality of fire_removeFireSource event (#8907)
  • Interaction - Fix handle animation name for carrier doors (#8909)
  • Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
  • CSW - Fix missing magazine on assembling (#8880)
  • Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
  • Spottingscope - Fix destruction of Spotting Scope (#8893)
  • Common - Fix undefined variable for isModLoadedCache (#8872)
  • CSW - Fix AI reloading (#8871)
  • Laser - Fix seeker owner return value (#8862)
  • Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
  • Fire - Fix fire damage not causing burn wounds (#8750)
  • Interact Menu - Add blocking while editing CT_EDIT (#8796)
  • Medical Statemachine - Improve edge case death handling (#8788)
  • Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
  • SOG Compat - Fix remote punji traps not causing damage (#8755)
  • Weather - Fix calculateRoughnessLength detecting buildings above sea level (#8709)
  • SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
  • Medical AI - Fix AI not performing CPR (#8762)
  • Overheating - Fix set temperature functions (#8770)
  • SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
  • RHS Compats - Fix various UBCs (#8688)

IMPROVED:

  • Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
  • Cookoff - Adds heating effect to cookoff (#8685)
  • Tagging - Add more tags (#8908)
  • Medical Damage - Improve falling and collision damage (#8861)
  • Vehicles - Add cruise control/speed limiter to boats (#8905)
  • Overheating - Add barrel mass config value (#8906)
  • Common - Add separate blockSpeaking status for acre direct (#8904)
  • Cargo - Make player carry/drag item on unload (#8797)
  • Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
  • Medical Vitals - Add event to vitals loop (#8891)
  • Cargo - Remove the ability to load cooked-off items (#8876)
  • Pylons - Show ammo description in pylon loadout tooltips (#8881)
  • Field Rations - Add sunflower seeds (#8833)
  • maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
  • Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
  • Grenades - Add fire source to incendiary grenades (#8756)
  • Advanced Fatigue - Improve misc. code (#8800)
  • General - Change object config lookups to configOf (#8795)
  • Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
  • CSW - Add reloading from nearSupplies (#8776)
  • Arsenal - Improve magazine removal after weapon switch (#8786)
  • Medical - Rework wound handling (#8278)
  • Medical Treatment - Add preferred seats for loading patients (#8789)
  • Arsenal - Improve addWeaponItem usage (#8813)
  • Medical Status - Add isDamageAllowed check to setDead (#8803)
  • Cargo - Improve config and fnc_getNameItem (#8777)
  • Cargo - Add ability to disabled rename on object level (#8740)
  • Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
  • Common - Add cache to fnc_isModLoaded (#8794)
  • Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
  • Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
  • Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
  • Medical - Capitalize 'Crushed Tissue' strings (#8754)
  • General - Utilize isNotEqualTo command (#8732)
  • Map Tools - Improve modded maps support (#8729)

CHANGED:

  • MapTools - Allow mod maps and compasses to use map tools (#8858)
  • CSW - Move carry mag getting code to function (#8888)
  • Vector - Disable tilting the reticule when zoomed (#8882)
  • General - Remove deprecated functions (#8878)
  • GM Compat - Fix explosives not being placeable (#8739)
  • Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
  • Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
  • Ballistics/Realistic Weights - Improve LMG_Mk200_F (#8811)
  • SOG Compat - Change mass of CSW TOW missile (#8820)
  • RHS Compat - Improve AK104/5 barrel length (#8810)
  • RHS Compats - Add [CSW] prefix to magazines (#8798)
  • Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
  • Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
  • SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
  • Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
  • Compats - Add SOG helmet hearing and dust protection (#8718)

TRANSLATIONS:

  • Korean Translation 100% done (#8899)
  • Laser/Laserpointer - Fix localization of laser (#8885)
  • Add Missing German Translation (#8870)
  • Localization - Improve Simplified Chinese (#8781)
  • RHS Compats - Fix Stringtables (#8798) (#8809)
  • Translation - Korean v2.0 (#8768)
  • Translations - Add german translations (#8771)
  • Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)

v3.14.1

2 years ago

Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Fortify - Add map area markers for Fortify objects (#8525)
  • Zeus - Add module for burning units (#8624)

FIXED:

  • Sitting - Fix ACEX Merge (#8577)
  • Medical Engine - Synchronize random unconscious anims (#8671)
  • SOG Compat - Add isDamageAllowed check to punji damage handler (#8670)
  • Fire - Fix animals screaming like humans (#8625)
  • Overheating - Fix issues from release (#8617)
  • Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
  • Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647)
  • Frag - Fix fuse-arming distance calculation (#8628)
  • Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
  • Medical Engine - Fix unconscious animation state checks (#8623)
  • Logistics Rope - Use generic model instead of one linked to DLC (#8666)
  • Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
  • Reload - Cyrus magazine incorrectly configured as a belt (#8652)
  • Cookoff - Fix enable setting (#8649)
  • Field Rations - Fix GUI Layout not using XGVAR (#8646)
  • Overpressure - Fix default setting for distanceCoefficient (#8634)
  • Interaction Menu - Fix house actions icon (#8641)
  • Vehicles - Stop calling setCruiseControl every frame (#8643)
  • Cook Off - Re-add setting to enable cookoff for player vehicles only (#8611)
  • Advanced Ballistics - Fix _maxRange in handleFired (#8552)
  • Arsenal - Fix stats not updating for custom buttons (#8586)
  • Overheating - Fix animation glitches on empty mag (#8607)
  • Volume - Restore old default values for ACE(X) Volume settings (#8608)
  • Weather - Use apparent temp in displayAirTemp (#8544)
  • Headless - Fix no rebalance of units spawned after headless joined (#8573)

IMPROVED:

  • Medical - Update setDead to use setHitpointDamage instigator param (#8397)
  • Cookoff - Limit maximum cook intensity/duration (#8648)
  • Repair - Support all modded toolkits (#8595)
  • Fortify - Add Progress Bar (#8585)
  • Fire - Add option to disable screaming for units on fire (#8665)
  • Grenades - Flashbang reaction fixes (#8485)
  • Medical Feedback - Enable User Input on featureCam (#8653)
  • Vehicle Damage - Use "objectCurators" (#8587)
  • Interaction - Add Plastic Case Open Box interaction (#8605)
  • Fire - Add drop weapon setting (#8578)
  • Cargo - Add config value to block renaming (#8610)
  • Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
  • RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
  • Cargo - Add name to bodybags (#8297)
  • Ballistics - Update ACE_762x51_Ball_Subsonic (#8538)
  • Killtracker - Add ability to sync globally (#8521)

CHANGED:

  • Killtracker - Remove medical from required addons (#8668)
  • General - Setting category cleanup (#8640)
  • SOG Compat - Barrel swapping for M60, PK and M63A (#8582)
  • Volume - Move keybind to ace common category (#8601)
  • GM Compat - Credit and cleanup (#8579)

TRANSLATIONS:

  • Add Spanish translation (#8682)
  • Translations - Add Missing German (#8592)
  • Translations - Add Polish (#8597)

v3.14.0

2 years ago

Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
  • Add Fire component (#8245)
  • Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
  • Merge ACEX (#8415)
  • Cargo - Add ability to add custom name to cargo objects (#8023)
  • Interaction - Add interaction with terrain objects (#8103)
  • Interaction - Rename group self-interact (#8346)
  • Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
  • Add Vehicle Towing (#8380)
  • Explosives - Add exclusion from dynamic defuse action (#8171)
  • Common - Add epilepsy friendly mode (#8452)
  • UI - Infantry speed indictator (#8384)
  • S.O.G. Prairie Fire Compatibility (#8284)
  • Vehicles - Add Auto-Throttle to Planes (#8275)
  • Medical - Add treatment status events (#8385)
  • Interact Menu - Add settings for self interaction menu reordering (#8036)
  • Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
  • Night Vision - Add color variants to all generations (#8209)
  • Parachute - Add failure chance (#8226)
  • MicroDAGR - Add mode switching keybinds (#8216)
  • Markers - Add scale slider (#8059)
  • User Interface - Add setting for Development Build watermark (#8140)
  • Dragging - Add new dragging animations (#7950)
  • Name Tags - Add ability to set custom rank icon (#8174)
  • Medical - Add Alternative Survival Chance (#8192)

FIXED:

  • Overheating - Fix invalid jamTypesAllowed arrays (#8560)
  • Overheating / Nametags - Fix Global / Default settings (#8551)
  • Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
  • Interaction - Fix Open Door keybind (#8547)
  • Medical Feedback - Fix pain effects when set to Only high pain effect (#8534)
  • Towing - Fix you can still tow wreck even if you shouldn't (#8536)
  • Medical - Clean up namespaces used by (de-)serializing functions (#8514)
  • Repair - Add support for RHS optic hitpoints (#8347)
  • Small Arms - Fix for FN Minimi SPW reload (#8353)
  • Arsenal - Stop deleting unique belt items (#8483)
  • Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
  • Common - Fix arithmeticGetResult hash values extraction (#8503)
  • Refuel - Fix Endless Jerry Cans (#8348)
  • Repair - Fix claimed object abuse (#8460)
  • Common - Only switch side if necessary on person loading (#6334)
  • Medical Feedback - Stop effects on featureCamera (#8373)
  • Hit Reactions - Add check for disabled damage (#8474)
  • Explosives - Fix Dial Tone Sound Position (#8488)
  • Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
  • Common - Take container into account when replacing items (#8379)
  • Arsenal - Fix sort running twice (#8479)
  • Attach - Fix vanilla NV Marker lifetime (#8473)
  • Arsenal - Fix sortPanel clearing custom item names (#8478)
  • Repair - Skip destruction effects (#8351)
  • Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
  • Arsenal - Fix items in custom panels having mass of zero (#8462)
  • Cargo - Fix can't load Slingload_01_Base_F (#8437)
  • DAGR / Kestrel - Fix deviceKey condition (#8368)
  • CSW - Fix AI reloading from GroundWeaponHolder (#8399)
  • Dragging - Fix keyhandler removing when drop (#8443)
  • Common - Fix getAwakeAnim for some vehicles (#8435)
  • Common - Block user input on headbug fix (#8398)
  • Artillery tables - Remove duplicates from mags array (#8367)
  • Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
  • Inventory - Fix default return for currentItemListBox (#8340)
  • Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
  • Common - Fix unloading person on non-local vehicles (#8291)
  • Overheating - Drop jammed states on unit respawn (#8333)
  • Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
  • Common - Fix addToInventory replacing existing weapon (#8329)
  • DAGR - Align underlining in waypoint editing page (#8313)
  • Common - Fix ACE category duplication in Russian (#8326)
  • Rangecard - Allow use inside vehicles via interaction menu (#8310)
  • Common - Fix gesture anim lockout for some launchers (#8282)
  • Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
  • Interaction - Disable open box action when inventory is locked (#8285)
  • Explosives - Fix missing action name for setup helper object (#8288)
  • Medical - Fix minor cut re-opening (#8296)
  • Ballistics - Fix wrong shot size in birdshot strings (#8253)
  • Markers - Fix JIP scale (#8248)
  • Cargo - paradrop fixes (#8203)
  • RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
  • Dragging - Fix build issue (#8219)
  • Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
  • Particles - Fix SmokeShell Macro (#8214)
  • Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
  • General - Add missing units/weapons to cfgPatches (#8175)
  • Spectator - Fix displayUnloaded event (#8158)

IMPROVED:

  • Vehicles - Utilize setCruiseControl for speed limiter (#8273)
  • Repair - Use callback functions directly (#8508)
  • Medical GUI - Change hemorrhage text colors (#8354)
  • Repair - Optimize fnc_getClaimObjects (#8459)
  • Rearm - Allow rearming of magazines added by script (#8456)
  • Repair - Add Locations Boost Training Setting (#8349)
  • Ballistics - Cleanup & add missing magazine variants (#8410)
  • Map - Use getLightingAt (more light sources illuminate map) (#8343)
  • Medical GUI - Add ability to customize Medical GUI colors (#8350)
  • Medical - Refactor Clear Trauma Setting (#8345)
  • General - Move to CBA Settings (#8461)
  • Disarming - Add quantity to ace_disarming_dropItems event (#8232)
  • Interaction Menu - Add triage colors to icons at passengers list (#8366)
  • Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
  • Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
  • Realistic Names - Add string for black P99 (#8501)
  • Medical - Return tourniquets after PAK (#8419)
  • Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
  • Small Arms - Fix FNX-45 magazine round count (#8352)
  • General - Use engine hashmaps (#8468)
  • Common - Add settings for additional progress bar information (#8428)
  • Attach - Follow bone rotation for attached items (#8477)
  • Cargo - Add Option to Reopen Menu After Unload (#8487)
  • Use modelToWorldVisualWorld (#8489)
  • LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
  • Attach - Add event property to detect temporary detach/reattach (#8476)
  • RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
  • Docs - Fix inconsistencies in coding guidelines (#8481)
  • Arsenal - Restore curator camera state when exiting (#8464)
  • Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
  • DAGR / Kestrel - Fix deviceKey condition (#8368)
  • Add SQFC support (#8235)
  • Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
  • Captives - Add caller to captiveStatusChanged event (#8360)
  • Overheating - Add Spare Barrel Misc Item (#8374)
  • Zeus - Move to native CBA Settings (#8381)
  • Vehicles - Add configurable engine startup delay (#8327)
  • Interact Menu - Simplify fnc_renderActionPoints (#8186)
  • Medical Engine - Disable third party medical systems (#8289)
  • Dragging - Add more objects configs (#8104)
  • Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
  • Markers - Add direction/scale reset on Right Mouse Button (#8319)
  • Common - Improve vehicle icon caching implementation (#8318)
  • Medical - Hide cursor when unconscious (#8269)
  • Arsenal - Add on loadout delete event (#8294)
  • Attach - Improve IR Strobe blinking pattern and increase lifetime (#8283)
  • Parachute - Add sound effect when cutting (#8239)
  • Attach - Added attached/detaching events (#8193)
  • Vehiclelock - Improve setting name (#8225)
  • Interact Menu - Make List default (#8217)
  • Medical - Add Vehicle Crashes setting (#8149)
  • Medical - Allow unconscious unit in Taru pods (#8168)
  • Maverick - Change displayShortName to MAVL for Maverick L (#8161)

CHANGED:

  • SOG Compat - Jam types and Open bolts (#8563)
  • GM Compat - Jam types and Open bolts (#8559)
  • General - Format config classes with consistent spacing (#8550)
  • GM Compat - Fix inheritance issues (#8546)
  • Main - Add external macros for ACEX (#8540)
  • SOG Compat - Add support for M63A belt linking (#8545)
  • R3F/RHS Compat - Add vehicle damage incendiary (#8537)
  • General - Cleanup CfgPatches unit/weapon arrays (#8524)
  • General - Format config class defines to coding guidelines (+tool) (#8520)
  • General - use COMPILE_SCRIPT macro for new addons (#8516)
  • Add Global Mobilization Compatibility (#7835)
  • Ballistics - Cleanup & add missing magazine variants (#8410)
  • Extensions - Replace ace_parse_imagepath with SQF regexFind (#8243)
  • No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495)
  • Realistic Names - Add Contact DLC & PIP optics (#8413)
  • RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
  • S.O.G. Prairie Fire Compatibility (#8284)
  • Common - Add TFAR 1.0 support to endRadioTransmissions (#8392)
  • Ballistics - Add weapon data for the Contact M14 (#8412)
  • Realistic Names - Add strings for Khaki MX variants (#8411)
  • Ballistics - Change 7.62x67 to .300 WM in stringtables (#8395)
  • Reload Launchers - Add Tanks DLC Weapons Support (#8408)
  • Overheating - Allow LIM-85 to switch barrel (#8409)
  • RHS Compat - Add TZ-8-255B1 to list of fuel trucks (#8359)
  • Dragging - Remove never used parameter on doAnimation call (#8342)
  • RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
  • Aircraft - Changes A-10 gun poisson disc to centered random (#8257)
  • RHS USAF Compat - Nightforce NXS scopes updated (#8222)

TRANSLATIONS:

  • Added some russian translations (#8565)
  • Translations - Update French Translations (#8562)
  • Translations - Update Japanese (#8530)
  • Translations - Update Polish (#8497)
  • Translations - Update Japanese (#8492)
  • Translations - Update Polish (#8465)
  • Grenades - Polish translations updates (#8466)
  • Medical - Polish translations updates (#8467)
  • Translations - Update French Translations (Medical Treatment) (#8427)
  • Translation - Russian (#8376)
  • Translations - Update / Fix French Translations (Markers, Medical Damage and Medical Treatment) (#8334)
  • Translations - Russian (#8307)
  • Translations - Fix French Translations (Explosives) (#8309)
  • HuntIR - Capitalize HuntIR Monitor translation (#8303)
  • Translations - Russian (#8263)
  • Translations - French (#8262)
  • Translations - Improve Spanish (#8229)

v3.13.6

3 years ago

Requires CBA version 3.15.2 or later and Arma 3 version 2.02 or later.

Change Log Summary

ADDED:

  • Add Weapon Attachments interaction (#7706)

FIXED:

  • Medical - Enable forgotten unconscious fade in/out effects (#8156)
  • Javelin - Reduce soft-launch motor delay (#8152)
  • Arsenal - Fix Zeus UI lockup after closing arsenal (#8102)
  • Common - Fix Gesture mutex for scroll-wheel reloads (#8142)
  • Cook off - Fix ammo box cook off when setting is Players only (#8066)
  • Replace canAdd with CBA_fnc_canAddItem (#8012)
  • Markers - Fix Multiple Issues With Timestamps (#8034)
  • Cook-Off - Fix Disable ammunition cookoff and turret effect when skipping destruction effects (#8122)
  • Arsenal - Fix custom categories not working for some Misc item types (#8088)
  • Tripod - Fix blocking mouse wheel input handler (#8090)
  • Dragging - Fix mass synchronization (#8071)
  • Missile Guidance - Active Radar Homing: Use AGL for nearestObjects check (#8045)
  • Map Gestures - Fix briefing mode group (#8025)
  • Medical Treatment - Fix fnc_addToInventory call (#8013)
  • Arsenal - Fix sort by load (#8011)

IMPROVED:

  • Hellfire - Improve descriptions for hellfire variants (#8157)
  • Medical - Show "Inventory" action on unconscious units (#8083)
  • Medical Treatment - Settings to limit IVs to certain locations (#8116)
  • Utilize isNotEqualTo (#7929)
  • Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
  • Quick Mount - Add icon for Change Seat action (#8126)
  • Wire Cutter - Replace fences with destroyed models when cut (#8106)
  • Common - Improve getPylonTurret by using getAllPylonsInfo (#8087)
  • General - Switch to CBA_fnc_addSetting (#8099)
  • Various - Use configOf command for faster lookup (#8100)
  • Goggles - Allow wiping in more states (#8111)
  • Medical Damage - Add setting for unconscious chance from pain (#8092)
  • Interact Menu - Combine parent menu with single child (#8060)
  • Grenades - Use fnc_addToInventory (#8016)
  • Interact Menu - Optimize interaction menu conditions (#8037)
  • Medical Engine - Hide actions that have ACE interactions (#8003)

CHANGED:

  • Flash Suppresssors - Update configs for 2.02 (#8105)
  • R3F Compat - Update to the R3F weapons 3.7.1 (#8078)
  • Quick Mount - Cleanup unused variable (#8074)
  • Ballistics - Add 30rnd 556 magazines to SCAR EGLM magwell (#8054)
  • RHS Compat - Add ACE_GForceCoef value for DF-15 uniforms (#8039)
  • Arsenal - Remove useless isClass check in configClasses (#8018)
  • Tagging - Remove useless isClass check in configClasses (#8017)
  • Medical Treatment - Fix fnc_addToInventory call (#8013)

TRANSLATIONS:

  • Update Japanese (#8146, #8150)
  • Spanish (#8129, #8139)

v3.13.5

3 years ago

Requires CBA version 3.15.0 or later and Arma 3 version 2.00 or later.

Change Log Summary

ADDED:

  • Markers - Add timestamps (#7947)

FIXED:

  • Common / Medical - Fix loading patients into turret only seats (#7980)
  • Medical Statemachine - Fix players occasionally being invincible after respawning (#7999)
  • Medical AI - Fix unconscious medics not being healed by other AI medics (#7995)
  • Medical Status - Fix unconscious AI aiming at enemies (#7977)
  • Ballistics - Update the B_556x45_dual (#7982)
  • Medical Statemachine - Add setting to disallow bleedout in cardiac arrest (#7547)
  • DAGR / Interaction Menu / Repair - Fix overwriting globals (#7990)
  • Repair - Fix spare wheels receiving fall damage (#7978)
  • Interaction - Fix door opening for buildings with 10+ doors (#7975)
  • Medical AI - Fix AI healing itself too fast when hit (#7955)
  • Zeus - Don't allow creating a new zeus module if we already are one (#7970)
  • Refuel - Fix refuel nozzle getting stuck in destroyed vehicles (#7957)
  • Cargo - Fix loaded objects taking damage (#7946)
  • Cookoff - Fix engine fire position of Kamaz trucks (#7945)
  • Grenades - Remove ref to missing audio (#7928)
  • Fastroping - Fix inconsistent usage of ARR macro (#7936)
  • Medical Treatment - Fix invalid usage of ARR macro (#7933)
  • Hearing - Fix invalid usage of ARR macro (#7932)
  • Fastroping - Fix invalid usage of ARR macro (#7931)
  • Arsenal - Fix invalid usage of ARR macro (#7930)

IMPROVED:

  • Explosives - Add clackerAdded event (#7994)
  • Arsenal - Conditional on sorts (#7889)
  • Arsenal - Sort by protection (helm, uniform, vest) (#7952)
  • Medical - Adjustable times for many treatment actions (#7951)
  • Medical - Allow placing unconscious in a body bag (#7941)
  • Medical - Add Treatment Time Addon Settings (#7900)
  • Gunbag - Add BI Arsenal Compatibility (#7887)
  • Medical - Show triage level in interaction (#7940)
  • Arsenal - Provide reference to the current box (#7948)
  • Slideshow - Add "SlideChanged" event (#7954)
  • Vehicle Lock: add events (#7938)
  • Maptools - Include only highest res mipmaps in map overlay textures (#7953)
  • Explosives - Add CBA settings for max/min/default timer values (#7916)
  • Extensions - Fixed casting const char* to char* (#7925)
  • Arsenal - Remove launcher sorts (#7890)
  • Quick Mount: Check vehicle simulation (#7886)

CHANGED:

  • Medical Treatment - Settings cleanup (#7973)
  • Medical Treatment - Title case autoinjector item names (#7974)
  • Ballistics - Remove MAR-10 magazines from AWM magwell (#7777)
  • Documentation - Remove slideshow note (#7715)
  • Scopes - Weapons IronSightBaseAngle updated (#7958)
  • Frag - Add frag values to R_MRAAWS_HE_F (#7927)
  • Compat RHS USAF - Fix CH-47 ramp actions (#7918)

TRANSLATIONS:

  • Translations - Update French Translations (Medical Statemachine) (#7997)
  • Translations - Update French Translations (Medical Treatment) (#7993)
  • Translations - Update French Translations (Arsenal, Markers and Medical GUI) (#7987)
  • Translations - Update / Fix French Translations (Medical Treatment) (#7988)
  • Translations - Update / Fix French Translations (Explosives) (#7942)
  • Translations - Turkish (#7909)
  • Translations - Fix french translations (Fastroping) (#7910)

v3.13.4

3 years ago

Requires CBA version 3.15 or later and Arma 3 version 1.98 or later.

Change Log Summary

ADDED:

  • Grenades - Add throwable explosive charges (#7860)
  • Arsenal - Add Sorting Algorithms (#7719)
  • Medical - Add unconscious animations (#7363)
  • Map Gestures - Add Briefing Screen support, Different Camera Range, Improve Responsiveness, and Toggles for Curators and Spectators Maps (#7782, #7876, #7862)
  • RHS Compat - Add RHS SAF compat (#7793)
  • Missile Guidance - Add config option for using pilot camera as primary SACLOS control method (#7812)

FIXED:

  • Arsenal - Fix sorting when using search (#7877)
  • Arsenal - Fix face, voice, insignia in arsenal (#7879)
  • Arsenal - Fix fire rate sort caused by flashlight (#7878)
  • Arsenal - Fix PCML has no ammo (#7850)
  • Cargo - Fix loaded cargo not being deleted when vehicle is destroyed (#7851)
  • MicroDAGR - Fix contour interval info showing on compass (#7849)
  • View Distance - Update view distance on video options changes (#7824)
  • Medical Engine - Prevent issues with respawning and ragdoll animations (#7796)
  • Tagging - Fix tag orientation on walls (#7795)
  • Name Tags - Fix names jump when no ranks shown and talking (#7807)
  • Arsenal - Fix double custom right panel misc items buttons (#7801)

IMPROVED:

  • Medical Treatment - Adding splints + tourniquets to simple crate (#7885)
  • Medical - Add force walk option to fracture setting (#7852)
  • Trenches - Add settings to configure dig/remove trenches durations (#7831)
  • MicroDAGR - Improve item model (#7838)
  • Goggles - Add CBRN facewear overlays from Contact (#7826)
  • Map Tools - Improve GPS 3D model by reducing vertex count (#7827)
  • Common - Fix trenches on snow terrain on Thirsk Winter map (#7830)
  • Tagging - Support localized string for tagging interaction (#7819)
  • Goggles - Add effects only option (#7808)

CHANGED:

  • RHS Compats - Fix RHS USAF Mk11 Mod 0 EC barrel lenghts (#7874)
  • Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820)
  • Hearing - Add hearing protection to LDF and Spetsnaz helmets (#7843)
  • G-Forces - Add G-force reduction to Heli Pilot Coveralls [LDF] (#7825)
  • RHS Compat - Fix RHS GREF M21/G36 weapons (#7806)
  • RHS Compats - Fix inheritance on some weapons (#7784)
  • Logistics Wirecutter - Add additional Contact and Malden fences (#7800)

TRANSLATIONS:

  • Translations - Update Japanese (#7880)
  • Translations - Update / Fix French (Grenades, Advanced Throwing, Arsenal, Map Gestures) (#7871, #7863)
  • Translations - Fix some french keys (ACE Uncategorized menu) (#7866)
  • Remove "ACE" prefix for the Gunbag category in Uncategorized menu (#7867)
  • Small Arms - Add stringtable (#7823)
  • Translations - Update Simplified Chinese (#7829)
  • Translations - Russian (#7786)

v3.13.3

3 years ago

Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.

Change Log Summary

ADDED:

  • Dragging - Add Keybind for Carry (#7746)
  • Medical - Add Global Wound Reopen Chance Modifer (#7747)
  • Spectator - Add display loaded and unloaded events (#7720)

FIXED:

  • Advanced Fatigue - Fix SwayFactor setting (#7680)
  • Aircraft - Restore missing laser designator on Commanche (#7752)
  • Common - Fix disableUserInput blocking already open Zeus display (#7757)
  • Common - fix player's name showing as "Unknown" (#7662)
  • Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
  • Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
  • Fastroping - Fix FRIES removal (#7756)
  • FCS - Fix firedEH not being added in MP (#7675)
  • Hearing - Fix for "MrapAttenuation" (#7664)
  • Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
  • Medical - Fix typo in vital adjustment conditional (#7759)
  • Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
  • Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
  • MicroDagr - Don't show markers on compass "map" control (#7751)
  • New group side in Leave Group interaction is same as original group side (#7667)
  • Pylons - Fix disconnect handling (#7766)
  • Quick Mount - Fix change seat while vehicle is moving (#7692)
  • Rearm - Fix some magazine types duplicating during rearm (#7760)
  • Reload - Fix display ammo count in vehicle (#7730)
  • RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
  • switchUnits - Fix switching units not working (#6188) (#7676)
  • Trenches - Fix mission placed trench interactions (#7672)

IMPROVED:

  • Add support for ED-1D and ED-1E drones (#7778)
  • Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
  • Arsenal - add custom right panel misc items buttons (#7596)
  • Arsenal - Add grenade fuse time stat (#7694)
  • Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
  • CSW - Add configs for 1.98's M2 Turret (#7619)
  • GForces - Add forces strength coefficient setting (#7750)
  • Gunbag - Add weapon swapping (#7713)
  • Interaction - Show current team color in Team Management menu (#7650)
  • Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
  • Medical - Add Patient Info to Layout Editor (#7745)
  • Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
  • Nightvision - Increase max amount of IR rays to 64 (#7669)
  • Reload - Fix display ammo count in vehicle (#7730)
  • RHS Compat ADD Missing (undefined) Weapons (#7702)
  • Tagging - Add support for mission Tags (#7710)
  • Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)

CHANGED:

  • Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
  • Compat_rhs ADD Missing (undefined) Weapons (#7702)
  • Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
  • Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
  • Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
  • Medical_Treatment - Downscale Bodybag-item texture (#7755)

TRANSLATIONS:

  • Add missing Polish translations (#7773)
  • Add Russian translation (#7742)
  • Add Simplify Chinese Localization to medical stringtable.xml (#7767)
  • Crew served weapons - Add spanish translations (#7728)
  • Dogtags - Improve spanish translation (#7729)
  • Translation - Update Japanese (#7668)
  • Translations - Add French CSW StaticM2ShieldBag key (#7696)
  • Translations - Add missing Czech translation strings (#7683)
  • Translations - fix Polish punctuation (#7776)
  • Translations - fix some french keys (blood status and trenches) (#7670)
  • Translations - Improve Artillery Tables (#7723)
  • Translations - Russian (#7770)
  • Translations - Spanish (#7685)
  • Translations - Spanish (#7686)
  • Translations - Spanish (#7687)
  • Translations - Spanish (#7688)
  • Translations - Spanish (#7722)
  • Translations - Simplified Chinese Translation for medical items and GUI (#7772)
  • Translations - Spanish Ballistics (#7724)
  • Translations - Spanish Cookoff (#7725)
  • Translations - Update / Fix French Translations (#7763)
  • Translations - Update / Fix French Translations (gunbag and map_gestures modules) (#7775)
  • Translations - Update / Fix Russian (#7764)
  • Turkish Language Update (#7690)
  • Update stringtable.xml (#7689)