Esoteric Save

Another PMMP anticheat

Project README

Esoteric

Esoteric was originally a private anti-cheat for PM servers. However, the anticheat has basically been abandoned and is now being disclosed to the public.

The anti-cheat's performance in terms of execution time is better than Mockingbird's, however it uses a significant amount of RAM due to the world lag compensation I never got to optimize.

Feel free to look at the checks and how they work - you are also free to contribute to this project to keep it alive.

Dependencies

Supported Versions

  • 431 (1.16.220)
  • 440 (1.17.0)
  • 448 (1.17.10)
  • 465 (1.17.30)
  • 471 (1.17.40)
  • 475 (1.18.0)

Planned Features

  • Banwaves - for the memes.
  • Discord webhook alerts.
  • Commands to edit alert delay, turn on/off alerts, and get player logs.
  • Create a functional exempt list

Detections

These are a list of the current detections Esoteric has, along with descriptions of those checks.

  • Autoclicker
    • A: Checks if the player's CPS exceeds a certain threshold.
    • B: Checks if the player has duplicated click statistics
    • C: Checks if the player is clicking over 15 cps without double-clicking (clicking two times in the same client tick) once.
  • Aim
    • A: Checks if the player's headYaw does not correlate with the player's yaw.
    • B: Checks if the player's yaw movement is rounded.
  • KillAura
    • A: Checks if the player is swinging their arm whilst attacking.
    • B: Checks if the player is hitting too many entities in an instance.
  • Range
    • A: Checks if the player's range goes beyond a certain threshold.
  • Fly
    • A: Estimates the next Y movement of the player. This check detects basic flies.
    • B: Checks if the current Y movement of the player is near equal to the Y movement of the player.
    • C: Checks if the user is jumping on the air.
  • Motion
    • A: Checks for impossible upward motion. If there is no probable way you are able to go up, this check flags. Moreover, this also flags HighJump at a certain threshold along with velocity modifiers > 107%.
    • B: Checks if the player is following Minecraft's friction rules in the air. This check can flag Bhop, and some flies.
    • C: Checks if the player is following Minecraft's friction rules while on the ground. This check is surprisingly very effective and can detect a variety of speeds on the ground. The idea behind this check is that your current speed multiplied by your friction cannot be greater than your previous speed.
    • D: Checks if the player's movement is valid while gliding.
  • Phase
    • A: Checks if the player makes an invalid move inside a block. Please note that this check is disabled by default due to the resource drain.
  • Velocity
    • A: Checks if the player takes less vertical knockback than normal.
    • B: Checks if the player takes less horizontal knockback than normal. This check is currently unusable.
  • EditionFaker
    • A: Checks if the player's TitleID does not match the given OS in the Login packet.
  • Packets
    • A: Checks if the player's pitch goes beyond a certain threshold
    • B: Checks if the player is sending the wrong movement packet too frequently
    • C: Checks if the player is jumping without holding their specified jump button. This also checks if their jump delay is invalid.
  • Nuker
    • A: Checks if the player is breaking blocks too quickly.
  • Timer
    • A: Checks if the player sends movement packets faster than usual over a period of time.

Permission List

ac
|
-> ac.alerts
-> ac.bypass
-> ac.command
   |
   -> ac.command.help
   -> ac.command.logs
   -> ac.command.delay
   -> ac.command.banwave
   -> ac.command.timings
Open Source Agenda is not affiliated with "Esoteric" Project. README Source: ethaniccc/Esoteric
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