A brief computer graphics / rendering course
A shader-based software renderer written from scratch in C89
3D Software Renderer in 700 Lines !!
486 lines of C++: old-school FPS in a weekend
A basic 3D scene implemented with various engines, frameworks or APIs.
:zap: 可编程渲染管线实现,帮助初学者学习渲染
An implementation of OpenGL 3.x-ish in clean C
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulka...
Software rendering engine with PBR. Built from scratch on C++.
NTSC encoding/decoding in C89 using only integers and fixed point math. ...
A differentiable 3D renderer with Pytorch, Tensorflow and Matlab interfaces
Quake 1 port for Apple Watch
A software rendering crate that lets you write shaders with Rust
Mirror; Work-in-progress software-rendering Vulkan implementation
esp32でmmd