An end-to-end library for editing and rendering motion of 3D characters ...
An end-to-end library for automatic character rigging, skinning, and ble...
A deep neural network that directly reconstructs the motion of a 3D huma...
Automatic 3D Character animation using Pose Estimation and Landmark Gene...
Official implementation of "En3D: An Enhanced Generative Model for Sculp...
Duik Ángela | Rigging and animation tools for After Effects
[NeurIPS 2020] Official PyTorch Implementation of "Residual Force Contro...
Real-time physics for Maya
Unity package for the C# (.NET) implementation of the real-time protocol...