Super Mario World (SNES) Widescreen Project
This version improves widescreen and extrawide versions:
Ultrawide version is still work in progress, but by following the building instructions you can see a preview version of it. Version 1.20 will release the definitive version, along with the 448x224 base patch.
This version fixes Morton/Roy battle softlock, caused by Ludwig battle background rendering incorrectly on the room. This is a stable version.
This version fixes SMW's credits causing interference with the castle destruction cutscenes. Note that v1.02 is still more up to date and you should use that version.
This is the first public release. Please note that version 1.02 is the current and recommended version, since it contains important fixes.