Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
Mostly just repackaged for 4.27, with a pull request that adds unicode support. I intend to fix some of the outstanding issues on this github when I can, but have not done so yet. Please bear with me.
No significant changes, just upgraded to Unreal 4.26.0, recompiled and repackaged.
Another chunky update to the plugin brings this plugin inline with the full featureset of the ink C# api. I'm considering it "done" at this point, though note that there are still improvements that can be made. It has everything you would want to make a game with.
This is a significant update to usability of the plugin, allowing release packaged builds, proper error handling and includes the new version of Ink.
Barring a couple of advanced Ink api features, this library is now suitable for publishing games with. I will be implementing the other missing advanced features soon.
Recompile for Unreal 4.25.3.
Recompiled for Unreal 4.25.1, and upgraded the example project to run in Unreal 4.25.1.
Recompiled for Unreal 4.24.3, and upgraded the example project to run in Unreal 4.24.3.
Just recompiled for Unreal 4.23.0 and upgraded example project.
Should work perfectly fine on latest versions of Unreal.
First Release!
To install, unpackage the plugin and put inside the plugins folder of your engine (Engine/Plugins).
Make sure you have all the binaries included in the ThirdParty folder, they're important.
Run the Example Project and you should be good to go.