Unitypausemenu Versions Save

This is an open source Unity pause menu created for the game New Horizons, and it's completely free because of how a pause menu is a core component of a game, while the unity asset store was lacking in such an asset (until this was released on the asset store).

1.0Hotfix

7 years ago

This only changes around the exception handling so that the FileNotFoundException shouldn't show up anymore when loading game settings

1.0R

7 years ago

Features

  • Saving and loading game settings to JSON.

Note:

  • All settings currently implemented are stable and so, should work without problems.
  • The JSON file is located at AppData\LocalLow\Great Arc Studios\Pause Menu Assetstore on Windows and library/cache/Great Arc Studios/Pause Menu Assetstore on Mac
  • Adding game settings is as simple as adding a value to the SaveGameSettings file, and then
  • New halo/sci-fi inspired theme
  • Various bug fixes
  • Added event handling

0.5R

8 years ago

This is the initial release, and this version will be the same version on the asset store when that goes live.

Change log for 0.5:

Audio panel stabilized for release. Keyboard/Joystick control fixed for release. Namings of gameobjects changed for release. Code cleaned up for asset store. Build Created in builds folder. Zip file of docs added into the assets folder.

feb1716-0.2a

8 years ago

We are one step closer to a full release! Please test and submit feedback on the issues page or on the forums.

Change log:

Fixed resolution changing. Fixed bugs related to values not reverting when canceling changes. Fixed bugs related to values not saving when accepting changes. Fixed issues with inverted sliders.

Renamed components in hierarchy to reflect their actual purpose. Renamed some methods to be more clear ie: disMSAA() was changed to disableMSAA()

Deleted unused methods.

Implemented features: Texture limit Shadow Cascades

feb1716-0.15a

8 years ago

This is a pre release of the unity open source pause menu. Note that there are bugs and unfinished features, but much of the core functionality is working so you can test that out. Feedback is much appreciated!