Unity3D Network With Node JS And Socket IO Save

A practice to movement of 3D characters based on a network system. (Unity 3D, Node JS, Socket IO)

Project README

Unity3D-Network-with-Node-JS-and-Socket-IO

A practice to movement of 3D characters based on a network system. (Unity 3D, Node JS, Socket IO)

Throughout these repository, I'll make practice about how to create my multiplayer game with a dedicated server driven by NodeJs. This will be built on top of websockets so that it is responsive allowing for real-time multiplayer game play.

What includes that project??

  • The client will control a character.
  • I'll find a free asset from Unity asset store for animation mecanims like idle, run, attack etc.
  • I'll find a free 3D character asset from Unity asset store.
  • I'll implement run, attack animations.
  • Other viewers(clients) can see player movements or actions like running or attacking in the room.
  • I'll implement Health and Damage system.
  • I'll implement a Player death logic.
  • I'll improve Anti-Hacking with Server Authorative Code.
  • I'll handle and cover some hacks stuff like if Player hack their position what should we do? something like that.

External libraries:

Open Source Agenda is not affiliated with "Unity3D Network With Node JS And Socket IO" Project. README Source: gkaragoz/Unity3D-Network-with-Node-JS-and-Socket-IO
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