A game engine with an emphasis on real-time cutting-edge solutions
Spartan Engine is a research-focused game engine designed for real-time solutions, it's not intended for game development. Initially created to enrich my portfolio, I've achieved what I wanted from it and now aim to give back to the community. This engine is now a hub for learning, with the mission of collaboration and connection. It offers exclusive perks like contributor recognition, networking opportunities with tech professionals, and learning resources, including an active Discord community and insightful YouTube videos. Beyond just coding, Spartan is about building a uniquely supportive community.
For occasional updates regarding the project's development, you can follow me on X.
For projected and general discussions, join the discord server.
For issues and anything directly related to the project, feel free to open an issue.
My AI replica is equipped with engine knowledge and my personality traits, click here here to get it to help you.
Please adhere to the MIT license. You're free to copy the code, provided you include the original license.
Video: Livestream of FSR 2 integration | Video: A demonstration of the engine's capabilities (old) |
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Screenshot: Bistro | Screenshot: Minecraft |
Upon launching the engine, you'll be greeted with a selection of default worlds to load. Each world is physics-enabled, allowing you to walk around, pick objects using your mouse, and even drive a car. These worlds are designed to offer a diverse and enjoyable experience.
Sponza | Forest |
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The Sponza building, found in Dubrovnik, is showcased here with a true-to-life scale. |
A height map-generated forest featuring water bodies amidst tens of thousands of trees and plants, all set in a walkable terrain. |
Car | Doom |
A drivable car implemented with a highly realistic tire friction formula, simulation of gearbox, anti-roll bar, and more. |
This is a simple scene with the soundtrack from E1M1 |
The wiki can answer most of your questions, here are some of it's contents:
Questions can also be answered by my AI replica, Panos.
Are you utilizing any components from the Spartan Engine, or has it inspired aspects of your work? If yes, then reach out to me, I'd love to showcase your project.