A library of Shaders created using Unity's Shader Graph.
Description
This project is a library of different custom shaders created using Unity's Shader Graph feature. All of the shaders are compatible for the Lightweight Scriptable Render Pipeline.
These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.
Contains examples for:
Software Requirement
Known Issues
There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :)
Contact
if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:
And please get in touch if you use any of the examples for anything! :)