An open source PlayStation 4 SDK for writing userland applications which can be run with the PS4-playground.
Clone this repository locally, or download and extract a ZIP of the repository here.
Then create an environment variable called,
PS4SDK which points to the base directory of the repository, using the Unix path style; for example:
Build the libraries by running
make on the
Finally, you can build examples by running
make on them.
At the moment, it is primarily focused on system calls.
However, using function pointers and the
RESOLVE macro, we can call functions from other modules. For example, the socket functions from
Whilst the SDK isn't capable of most basic functionality yet, such as displaying graphics, or receiving controller input, there are workarounds: rendering to an HTML5 canvas, and using third party USB controllers, or a DS/PSP wirelessly for example.
hello - Load
libc module and perform
getpid system call
sockets - Send a message over a TCP socket
modules - Load and dump a module
threads - Create and wait for a thread to increment a variable
canvas - Render to an HTML5 canvas
camera - Initialise the PlayStation Camera and capture 10 frames
pad - Read controller input (not finished)
jit - Setting up JIT shared memory
directories - List the contents of a directory
files - Read a file's size, and its contents
list_devices - List information about all USB devices connected
storage - Read raw image from a USB flash drive
usbfatfs - Read files from USB formatted with FAT