PixelVision8 Versions Save

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

v1.3.0

1 year ago

v1.2.0

2 years ago

This is an incremental build of Pixel Vision 8 based on the GitHub source code. You can download an executable for Windows, Mac, and Linux below. Please make sure to backup your Workspace and game projects before running this or any preview version of Pixel Vision 8.

For more details on what has changed, see the change log.

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question.

To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.1.0

2 years ago

This is an incremental build of Pixel Vision 8 based on the GitHub source code. You can download an executable for Windows, Mac, and Linux below. Please make sure to backup your Workspace and game projects before running this or any preview version of Pixel Vision 8.

For more details on what has changed, see the change log.

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question.

To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.18

2 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

This is an early preview of the new renderer. The most significant change is that the mask color is now 0 instead of -1. I've tried to make this change as transparent as possible, but there are some big changes to selecting colors and some of the APIs that use colors. I'll have to document it, but long story short, color 0 is the default mask. That means whatever color is set to color 0, it will be transparent. The sprite parser will automatically add the mask color, so you don't need it in the colors.png file. With the exception of setting colors, it will basically work like before.

One final note, I am still trying to update the Paint Tool, so it may not work as expected or crash. I'll get it working correctly for the next release.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.18

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.17

2 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.17

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.16

2 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.16

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.15

2 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.15

  • 14f82f9543 Fixing build to support TinyCard project. (jessefreeman)
  • 078d7d424d Added support for Paint tool to load default color.png file from game folder, cleaned up more of the API Examples, and added a new example from Thatsmaik to the DemoScene Disk. (jessefreeman)
  • 3822fdeaf3 Added support for loading code from Src folder, modified creating new sprite files in workspace explorer, and added message warning if sounds is muted when loading up SFX or Muisc tools (#431). (contributed by jessefreeman)
  • e5e24bec38 Adding TinyCard project and fixes to running C# games. (jessefreeman)
    For more details, see v1.0.14..v1.0.15.

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.14

2 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.14

  • ae944821ef Fixing bugs in the Workspace Tool around copying, moving, and deleting files. Also, fixing bugs in the tilemap chip when loading maps smaller than the chip's settings. There are 2 new demoscene projects from AndyFX, which are ports of older PV8 demos. Finally, I added a new parser that looks for png files in a Sprite folder and automatically loads them into memory as Meta Sprites. There is a new RPG8 demo in the game folder showing off how this new parser works. (jessefreeman)
    For more details, see v1.0.13..v1.0.14.

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.13

2 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.13

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.

v1.0.12

3 years ago

This is an experimental build of a new renderer and APIs. A lot of tools are broken, changes are not documented, and there is a new version of the core engine called PV8 Lite that is intended for developers looking to build games in pure C# as close to the metal as possible with no extra dependencies.

You have been warned!


You'll be able to download a preview build of Pixel Vision 8 for Windows, Mac, and Linux below. This project is continually updated, and automated builds are made available to allow users to preview new features, bug fixes, and optimizations to the underlying codebase. Please make sure to backup your Workspace before running this or any new build of Pixel Vision 8.

Due to how large and complex the codebase is, these incremental builds help reduce the time between releases and allow the collection developer feedback. Here is a list of the most recent changes:

v1.0.12

In addition, you can see the current open issues here or use one of the following links to submit a new bug, feature or question. To learn more about Pixel Vision 8, check out the documentation, explore the examples, join the Discord server, and visit the main website.