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An open-source, multiplayer modification for the game Subnautica.
Overview
Versions
Reviews
Resources
1.7.1.0
1 year ago
Minor fix and Adjustement for the subnautica 2.0 incompatibility.
Fixed a bug where Windows 7 users would not be able to open the launcher.
Fixed a bug where Subnautica 2.0 users were able to launch the client or start a server.
Steam Users
Will now temporarily show the steps needed to downgrade to Legacy version so that the mod works.
Epic Users
No it's not working yet...
MSStore
Don't look here either...
1.7.0.0
1 year ago
Revamps and Improvements on the base building experience
You can no longer build/destroy base parts when a player is in the way.
Significant reduction of red structure occurances.
Vast improvements on base building loading properly after re-logging (ladders, reactors, alien containments, ...)
Overall Improvements
Improvements on our network layer (faster, uses less memory, more secure and produces a smaller output).
Improvements on our localization process (Switched to WebLate).
Improvements on our InGame Debuggers.
Improvements on platform detection for Linux systems.
Nitrox Launcher Quality of Life Improvements
Added a way to configure nitrox firewall rules automatically.
Added a way to specify subnautica installation path through environment variables.
Gameplay Quality of Life Improvements
Added LAN server discovery inside main menu.
Added player list tab inside PDA.
Added command history to the ingame chat (up/down arrows).
Added mute system to the chat (/mute).
Players will no longer be loosing health/food/oxygen during loading time.
Players will no longer be able to clip through the map during both loading and teleportation.
Added sync for aurora commands (explode/restore/countdown).
Added sync for vehicle destruction (seamoth/cyclops/exosuit).
Added sync for ping preferences (colors, visibility, ...).
Added sync for analyzed technologies.
Added sync for rocket launch sequence.
Bug Squashing
Fixed a bug where player color would not match his ping color.
Fixed a bug where moonpool undocking sequence was not working.
Fixed a bug where player's skin lighting was dark when entering lifepod/bases.
Fixed a bug where teleporting commands would clip the player through the world.
Fixed a bug where teleport commands were not working inside base/cyclops.
Fixed a bug where inventory items would duplicate after death.
Fixed a bug where cyclops was not moving if driver was using cameras.
Fixed a bug where you could modify another player's inventory.
Fixed a bug where the main menu was freezing while joining a server.
Fixed a bug where join queue could break when a player was leaving during loading time.
Fixed a bug where timeout system for the join queue was not functional. No need to restart the whole game.
Fixed a bug where the commands like "kick/server stop" would allow you to keep playing through the pop-up.
Fixed a bug where Steam was not starting Subnautica.
Fixed a bug where you can see "unprocessable command" when using the help command.
Fixed various instances of inventory wiping.
Fixed issues with Discord integration.
Updated to latest translations
Project cleanup and upgraded to latest dependencies.
1.6.1.0
1 year ago
Fixed a bug where fragments wouldn't spawn at all
Added fallback when external IP returned by router is a private network
1.6.0.0
2 years ago
Added a brand new launcher UI
Reworked Discord integration with modernized UI
Save files will now use JSON format by default
Temporary workaround for vehicle stuck on nothing (exit and enter the vehicle)
Disabled daynightspeed, speed and sub Subnautica commands
Improved performance and reliability with matrix computing
Improved help command to provide information over specific command
Improved sit animation and added multiple seats to bench
Improved UPnP support and added fallback for getting public IP
Improved clarity of IP messages in console
Improved game platform check (Steam, Epic, Discord, MSstore)
Improved sync of rocket stages and pre-flights checks
Improved sync of Subnautica events (Aurora, radio, ...)
Added more translations (Danish, Croatian, Dutch, Czech, Polish, ...)
Added sync for player goals on per-player basis (i.e: goals like collecting resources)
Added sync for blueprints scan progress
Added a join queue to server to improve reliability upon loading
Added a streamer mode options (hide IP, hide chat, ...)
Added a server option to fully load the map upon server start (can take few minutes)
Added a server option to disable UPnP port forwarding
Added a way to customize launch arguments (like VR options)
Reduced instances of random errors while loading a save
Reduced instances of antivirus false positive
Fixed a bug where vehicles modules would not persist upon reload
Fixed a bug where Aurora could explode multiple times
Fixed a bug where vehicles color and name could desync
Fixed a bug where ion cubs would spawn stuck underground
Fixed a bug where wrecks and precursors bases were not fully loading
Fixed a bug where seaglides were loosing battery way too quickly
Fixed a bug where items were not well parented with other objects (wrecks parts, ...)
Fixed a bug where using free-cam would spam logs with errors
Fixed a bug where cyclops sonar would be executed for every player
Fixed a bug where cyclops decoy launcher button cooldown wasn't applied.
Fixed a bug where cyclops motor state sync could fail
Fixed a bug where lockers/signs labels could disappear upon restart
Fixed a bug where Nitrox version label were disorienting in VR
Fixed a bug where you could get disconnected if you clicked on join button twice
Fixed a bug in joining menu where you could not join a server if you tabbed out
Fixed a bug where config file values could not be updated when properties were missing
Fixed a bug where config file could became invalid upon switching format with commands
Fixed a bug where you could leave your chair/bench while chatting (when pressing E key)
Fixed a bug where storage's name wasn't persisted
Fixed a bug where discord game platform wasn't recognize
Fixed various random errors inside logs.
Removed limitation on port under 1024 (use it if you know what you're doing)
Huge project cleanup and technical migrations (C#10, latest dependencies, ...)
1.5.0.1
2 years ago
Added option to disable UPnP port forwarding
Added backwards compatibility of previous "servers" file format
Added auto save for missing server.cfg properties when server.cfg is loaded
Fixed regression that prevented using hostname instead of IP
1.5.0.0
2 years ago
Vastly improved player modules (reduced instances of seamoth explosions)
Vastly improved load time while launching the mod
Vastly improved server logic inside the launcher
Improved save files reliability (reduced instances of corruption)
Improved reliability for rockets (reduced instances of stages rollback)
Improved steam path discovery (new format has been introduced recently)
Added seed system for save files (The escapepod will now generate at a random place depending on the seed)
Added audio sync (include most of the basic sounds)
Added sync for incubator enzyme terminal and power pillar
Added sync for plant growth (inside storage too)
Added sync for bench/chair (Only one person can sit now)
Added sync for inventories (quickslots will be persisted upon relog)
Added sync for held items
Added support for UPNP (automatic port forwarding for compatible router)
Added support for translations (French,Spanish,German,Romanian,Finnish,Russian,Italian,Hungarian,Slovak,Portuguese...)
Added automatic file upgrade between nitrox updates
Fixed a bug causing fabricators/workenches to loop forever
Fixed a bug causing vehicle bay to be able to only craft 1 vehicle
Fixed a bug causing non fully vehicle inside cyclops to quickly drain all the energy
Fixed a few instances of item disappearing
Fixed a bug causing server restart to wipe the save
Fixed a bug where world backup was incomplete
Fixed a bug causing seamoth not to take depth damage
Fixed a bug causing story timing data to disappear
Fixed a bug with log files that couldn't be open upon errors
Fixed a bug where files couldn't be copied between drives (causing Nitrox start issues)
Fixed a bug causing incubator babies not to move while spawning
Fixed a bug causing base pieces to disappear while using the JSON save format
Fixed a bug causing a 0,0,0 ping to appear
Fixed a bug causing /warp command inside cyclops/bases
Fixed a bug causing color UI not to display the actual player color in server menu
Fixed a bug causing wrong user path (i.e: C:\Users\Sunrunner) inside exceptions
Added a new server command to easily swap save files format (JSON or PROTOBUF) : "/swapserializer [serializer]"
Added a new server command to easily rank players : "/promote [player] [rank]"
Added a new rank to server : MODERATOR
Added the ability to launch Nitrox even if QMods is installed
Unity logs will now be redirected to Nitrox logs
Upgraded to C# 9 and latest dependencies
1.4.0.0
3 years ago
Vastly improved the base building experience (reduced instances of red ghosts and partial constructions)
Vastly improved building experience inside the cyclops (reduced instances of objects relocating outside)
Vastly improved world loading (reduced instances of missing bases and gun)
Fixed multiple bugs related to vehicle docking
Fixed a few instances of seamoth explotions (still, try to avoid collisions)
Fixed a bug with furniture being unpowered when relogging (such as the fabricator)
Fixed a bug causing story pings and radio messages to disappear when relogging
Fixed a bug causing the infection not to reveal
Fixed a bug causing rocket buildbots to desync between clients
Fixed a bug causing seamoths to stack when there are more than one moonpool
Fixed a bug causing some entities to not spawn their children properly
Fixed a bug causing entities to not spawn while using the JSON save format
Fixed most instances of players swimming inside bases when relogging
Added username validation upon logging (Usernames with spaces or weird characters will no longer be valid)
Added password input field when connecting to password protected servers
Added sync for rocket preflights
Added sync for bio reactor inventory
Added sync for modules inside the scanner room
Added support for updating the max discord party size through configuration
Added the ability to run multiple servers with different ports
Added a brand new user-friendly config file for the server (config.properties)
Added a new server command to open the config file: "config"
Added a new server command to open the server directory: "directory"
Added a new server command to restart: "restart"
Server will now be paused with no player inside
Added support for IPV6 server addresses
Improved JSON save files
Upgraded to C# 8, .NET 4.7.2, and latest dependencies
1.3.0.0
3 years ago
92c53
3 years ago
8ec898
3 years ago
1.2.1.0
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