MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C# programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others.
It is an open-source re-implementation of the discontinued Microsoft's XNA Framework.
We use GitHub Actions to automate builds and packages distribution of the latest MonoGame changes. We also rely on a build server to run tests in order to avoid regressions. The table below shows the current build status for the
If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.
If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.
If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.
If you'd like to help the project by supporting us financially, consider supporting us via a subscription for the price of a monthly coffee.
Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer.
There are several options on our Donation Page.
The full source code is available here from GitHub:
git clone https://github.com/MonoGame/MonoGame.git
git submodule update --init
For the prerequisites for building from source, please look at the Requirements file.
A high level breakdown of the components of the framework:
The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.