GTA5 FSR Save

This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0

Project README

Grand Theft Auto V + FidelityFx Super Resolution 1.0

This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0

Build status

FSR 2.1?

FSR 2.x supports DirectX 12 and Vulkan. GTA 5 uses DirectX 11/10

Original upscaler VS FidelityFx Super Resolution:

youtube

Screenshots:

  1. Original upscale VS FSR upscale
  2. Native VS FSR #1
  3. Native VS FSR #2

Other videos (benchmarks, reviews, comparisons):

  1. GTA 5 4K | AMD FSR FidelityFX Super Resolution (MOD) ON/OFF | RTX 3090 | R7 5800X | Ultra Settings by Jansn Benchmarks
  2. Grand Theft Auto V FSR (mod) 4K - RX6900 XT + R9 5950X - Ultra Settings - Benchmark by 程國龍

Installation:

  1. Get the latest release
  2. Copy d3d11.dll and gta5_fsr.ini to Grand Theft Auto V root folder (e.g. \Steam\steamapps\common\Grand Theft Auto V)
  3. Go to ingame Graphics settings and make sure DirectX Version is set to DirectX 11
  4. Go to ingame Advanced Graphics settings and set Frame scaling mode:
    • 0.5x - Performance Mode
    • 0.667x - Balanced Mode
    • 0.75x - Quality Mode
    • 0.883x - Ultra Quality Mode
  5. Check gta5_fsr.ini file if you need more control over mod settings

Compatibility:

Name Compatibility Comment
ENB ✔️ Rename d3d11.dll (enb) to d3d11_enb.dll. Copy d3d11.dll (fsr) to game folder where enb was located. Open gta5_fsr.ini file and set EnableProxyLibrary=true, InitProxyFunctions=true and ProxyLibrary=d3d11_enb.dll
GTA:O ✔️ Check GTA Online section below for more details
FiveM ✔️ Change Graphics -> Render Resolution instead of Advanced Graphics -> Frame scaling mode
RAGE.MP ✔️ No issues found
ReShade ✔️ Open gta5_fsr.ini file and set EnableProxyLibrary=true, InitProxyFunctions=false and ProxyLibrary=d3d11.dll
R.E.A.L. (VR) Check this

Troubleshooting

If mod doesn't work or you are not sure if it works:

  1. Open gta5_fsr.ini end set:
PrintDebug=true
  1. Download and start DebugView.
  2. Go to "Edit" -> "Filter/Highlight" and set "Include" to "GTA5_FSR"
  3. Start game. If mod works you should see messages like:
[20736] GTA5_FSR: Loaded original d3d11.dll
[20736] GTA5_FSR: D3D11CreateDevice
[20736] GTA5_FSR: D3D11CreateDeviceAndSwapChain
[20736] GTA5_FSR: Reading config file...
[20736] GTA5_FSR: Creating default resources...
[20736] GTA5_FSR: Initialized
[20736] GTA5_FSR: Updated some resources.
[20736] GTA5_FSR: FSR PASS, FPS: 100, MSAA: 2, FXAA: 0
[20736] GTA5_FSR: FSR PASS, FPS: 101, MSAA: 2, FXAA: 0
[20736] GTA5_FSR: FSR PASS, FPS: 99, MSAA: 2, FXAA: 0

If you don't see those lines or you see lines like "GTA5_FSR: Failed to create..." then save log and attach it to new issue. Additionally, include settings.xml (C:\Users%username%\Documents\Rockstar Games\GTA V\settings.xml) and your PC configuration.

GTA Online

In general, mod works in GTA Online. If you are worried about being banned... Well, I don't know how GTA Online anticheat works so I can't guarantee that. I tried my best to make it anticheat-friendly based on my knowledge how other anticheats work. This mod doesn't require DLL injection, it doesn't modify game files, it doesn't change ingame memory, setup hooks etc. People ask me to add this mod to ReShade because it is allowed in GTA:Online. First of all, it's impossible. ReShade doesn't work with frame scaling and custom resolutions AFAIK. Secondly, ReShade became allowed because it started disabling Depth Stencil Buffer access, which is widely used in WallHack cheats, if any internet activity is detected (i.e. you are playing online). This mod doesn't touch depth buffer at all. Anyway, use this mod in GTA Online at your own risk.

Open Source Agenda is not affiliated with "GTA5 FSR" Project. README Source: NarutoUA/gta5_fsr
Stars
480
Open Issues
33
Last Commit
1 year ago
Repository
License
MIT

Open Source Agenda Badge

Open Source Agenda Rating