FidelityFX Super Resolution
v1.0.2 fixes an issue spotted by Unity (thanks Tim!) where the RCAS part of the algorithm would over-sharpen isolated pixels, and fixes it by also clipping the e
center tap.
We also made the documentation a bit clearer to help new users build the code (thanks @MatofSteel1!), fixed a shader compiler warning (thanks @congyue1977!) and fixed a typo in the sample UI (thanks @chetanddesai!).
This is the first release of FidelityFX Super Resolution (FSR), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution, please visit GPUOpen.
v1.0.1 has no code changes and only updates the documentation around when to use the high precision fallback. The pre-built sample is therefore identical to the original v1.0 release.
This is the first release of FidelityFX Super Resolution (FSR), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution, please visit GPUOpen.
This is the first release of FidelityFX Super Resolution (FSR), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution, please visit GPUOpen.