A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
This is a small but important bugfix patch to release 0.9.6:
A few more goodies:
--fbx-tmp-dir
to control over where the FBX SDK writes temporary files: https://github.com/facebookincubator/FBX2glTF/pull/219
-o/--output
refers to a .gltf
file: https://github.com/facebookincubator/FBX2glTF/pull/193
FbxCamera
in all cases. Fixes https://github.com/facebookincubator/FBX2glTF/issues/209.$OSTYPE
script snippet in README.md
. Fixes https://github.com/facebookincubator/FBX2glTF/issues/214.It has been a full sixteen months since the FBX2glTF 0.9.5 saw the light. The code has changed quite a bit: FBX2glTF 0.9.6 aggregates 122 commits of varying magnitude, summarised below.
There are some enhancements, many many bug fixes, and some dramatic refactoring. The newness is exciting, but it's also cause for pause: not all the new code has seen much use, and some of it likely needs further iteration. Furthermore, there are many outstanding issues as well as pending PRs that need attending. All this means we should should expect either a 0.9.6b or a 0.9.7 before long.
KHR_lights_punctual
extension.extras
sections.This patch release comes a little sooner than expected, because it fixes a crashing bug.
emissiveFactor
) to glTF-approved values, since FBX allows them free range.After a few months of being mired in other obligations, here is a new pre-release patch 0.9.4 of FBX2glTF. This is mostly a catch-up release for the various fixes that have accumulated:
baseColor
, and pick simple constants for metallicFactor
and roughnessFactor
.Pre-release patch 0.9.3 of FBX2glTF brings a bunch of fixes, as well as the first means of importing PBR materials natively.
The second patch release of FBX2glTF continues our march towards the 1.0 feature set, while fixing some bugs that've cropped up.
The next major TODO item after this is Stingray PBS support.
The first patch release of FBX2glTF brings a small list of urgent fixes and pleasant improvements:
This is the first public release of FBX2glTF, a previously internal Oculus/Facebook command-line tool for converting FBX models to glTF. Precompiled binaries are provided for Linux, Mac OS X and Windows platforms.
While the tool has been in steady use in internal 3D asset pipelines for many months, those use cases have necessarily lain within a limited range. FBX2glTF has not yet been exposed to the wide variety of FBX variations out there in the wild. For that reason, we're releasing this as version 0.9.0, a beta pre-release, with the intention of finding and fixing any critical issues in the next few months, until we're comfortable calling something 1.0.
We actively encourage feedback! If you don't see the behaviour you expect, and especially if the tool should crash, please file an issue with as much detail as you can.
For easy online viewing of glTF files, you might point a modern browser at this three.js based one or the babylon.js sandbox.