A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
TransformDeformer
implements IFactor
ChangeMesh
on a Deformable completes the deformables jobs before changing the meshAddDeformer
and RemoveDeformer
utility methods to Deformable
and GroupDeformer
so you can add/remove deformers without having to create a DeformerElement
.DeformHandles.Curve
that lets you specify a position, rotation and scale rather than passing a transform.Mathf.Approximately
.GUIContent
sencapsulate
method in bounds
struct.mathx.pingpong
.text
string from EditorGUILayoutx.FoldoutScope
.BulgeJob
for some reason.TransformJob
.Initial release