Romhacking tool to mod and translate Danganronpa games for PC and PSVITA.
If you're planning on translating the games, please consider there are projects already in process of working on them, which you can also join.
By using this program, you will be able to extract and repack almost every file from:
I made DRAT with fantranslations and simple mods in mind, therefore if that's what are you aiming for, you should be fine with it. However if you want to go further and make more articulate mods and do things that you can't do with DRAT (like mod V3), use https://github.com/UnderMybrella/Spiral or https://github.com/jpmac26/DRV3-Tools
Ext
has to be next to the tool so that it can work properly.PNG
to BTX
:Python 2.7 (x32): http://www.python.org/download/
PyQt4 (x32): http://www.riverbankcomputing.co.uk/software/pyqt/download
The program should be intuitive to use, however PAK
files maybe aren't so easy to understand, therefore I'll try to give you a quickly explanation about them.
PAK
and REPACK PAK
There are different PAK
files, some store textures, while others store texts. They are a generic archive container, that's why you need to choose correctly the right type of PAK
you are going to work on.
PAK
TYPE 1: It works for files like 00_System.pak
, 26_Menu.pak
, mtb_s03.pak
, 49_Novel.pak
, mtb2_s06.pak
, etc.These type of files PAK
store only text.
PAK
TYPE 2: It works for files like script_pak_e02.pak
, script_pak_novel.pak
, script_pak_e07.pak
, novel_ch01.pak
, file_book.pak
, etc.These type of files PAK
store LIN
files.
PAK
TYPE 3: It works for files like bin_special_font_l.pak
, bin_pb_font_l.pak
, bin_sv_font_l.pak
, etc.These type of files PAK
recursively store other PAK
files.
EXTRACT/REPACK TEXTURE PAK
W/O CONVERT: It works for all the PAK
files that use to store textures. Textures will be extracted and repacked as they are.
EXTRACT/REPACK TEXTURE PAK
TO PNG
: It works for all the PAK
files that used to store textures. Textures will be extracted as png
and will automatically encoded them back into the right format while repacked back.
PO
files. https://poedit.net/
psp2gxt.exe
by your own and put it inside the Ext
folder.Yarhl.Media.dll
, Yarhl.dll
and Mono.Addins.dll
are used to make and read PO
files.Thanks to: https://github.com/SceneGate/Yarhl
convert.exe
is used to convert textures from TGA
to PNG
and viceversa.Thanks to: http://www.imagemagick.org/script/convert.php
ScarletTestApp.exe
is used to convert textures from GXT
and BTX
to PNG
DRAT is using a moded version of Scarlet that I made with the purpose of make it work with DRAT and add new BTX formats.
Thanks to: https://github.com/xdanieldzd/Scarlet
GIM2PNG.exe
is used to convert textures from GIM
to PNG
Thanks to: https://junk2ool.net/tools/psx/start
psp2gxt.exe
is used to convert textures from TGA
to GXT
YACpkTool.exe
is used to extract and repack CPK
files.
Thanks to: https://github.com/Brolijah/YACpkTool
Kontract.dll
is used to decompress and compress files.Thanks to: https://github.com/IcySon55/Kuriimu
to_BTX.py
and util.py
are used to convert textures from PNG
to BTX
I took the original files from yukinogatari and made my own changes, like adding new BTX
formats.
Thanks to: https://twitter.com/yukinogatari