A cookiecutter project that builds the basic Rimworld mod development file structure and build environment.
A cookiecutter project that builds the basic Rimworld mod development file structure and sets up a sane build environment.
pip install cookiecutter
)cookiecutter gh:n-fisher/cookiecutter-rimworld-mod-development
_visual_studio
)ModName.sln
fileRimWorldWin
and click Set as Startup Project
File -> New -> From Cookiecutter...
option is available)(Due to a bug in VS, you'll have to make the specific mod's folder in [...]/Rimworld/Mods/ModName
beforehand)
File -> New -> From Cookiecutter...
rimworld
n-fisher/cookiecutter-rimworld-mod-development
Create To
=> [...]/Rimworld/Mods/mod_name
Mod name
Author
(Use your Steam username for automatic linking of mod to profile) (can change later in About.xml)Mod Description
(not required, can change later in About.xml)Create blank XML files
(yes/no)Create and Open Folder
ModName.sln
fileThis cookiecutter builds the entire standard mod folder structure, with empty folders as the default. namespace_name
is automatically calculated.
namespace_name
.csnamespace_name
.csprojnamespace_name
.csproj.usernamespace_name
.sln