Bridge/Pipeline/Workflow import/export for Substance Painter.
Pipeline/Workflow import/export for Substance Painter.
Blender 2.80+ (Tested on Linux/Windows)
Export in either FBX or OBJ.
Exports to export folder and opens Substance Painter.
Creates SPP Project File "{filename}.spp" or "{mesh}.spp" or "{collection}.spp". * (Excludes 2018.1.0-2018.3.0 - See usage notes below)
Passes textures folder from preferences to Substance Painter.
Creates Nodes using the Principled BSDF shader.
Autosave before export option.
Use Relative Paths option.
Creates nodes for Unreal Engine Textures. * (On detection of OcclusionRoughnessMetallic texture)
Optional Height Maps (Combines Height and Normal maps using the Bump Node, use with care, see screenshots below)
Checks if Mesh has material and will create one if it doesn't (Can be turned off in preferences "Create Material")
* Make sure you have a "saved" .blend file before using the import/export features, then saving before import/export is then not required. The addon needs the file location to know where to create the export and textures folder used for import/export of the files.
File Naming Convention
File names are derived from the selected object name or your blender file name.
* For Substance Painter 2018.1.0-2018.3.0 be sure to tick "2018.1.0-2018.3.0 Project File Fix" in the addon preferences. (See "Preferences" screenshot below)
Download either the tar.gz or zip from https://github.com/DigiKrafting/blender_addon_substance_painter/releases/latest
Installing an Addon in Blender
2.79.0 (1.4.0)
* Mesh Export will likely work in previous versions but untested. * Texture Import requires the Principled BSDF shader in 2.79.0+.
2.80.0+ (1.5.0+)